entity info_player_start (-1331.74 320.00 192.00) leaked!
Description:
You have a leak. A leak is a hole in your map that exposes any entity in your map to the void (the black space outside your map).
Solution:
Fix the leak.
See also:
Reference: Leaks
WIKI: leaks
This error will cause your map to fail compiling correctly
Last contribution: Anonymous - Click here to edit
displacement 2 has bad geometry near -3136.00 3872.00 -584.98 can't compile displacement physics, exiting. texture is dev/dev_blendmeasure
Description:
One of your displacements has gone bad, your awesome reshaping of one of them has caused it to become so complicated vbsp is unable to determine its collisions.
Solution:
Although you can try to salvage your displacement by reshaping it more, its probably a better idea to destroy the displacement and recreate it. You can find the displacement by going to the coordinates -3136.00 3872.00 -584.98 (view-> go to coordinates) and looking for a displacement with the dev/dev_blendmeasure texture.
This error will cause your map to fail compiling completely
Last contribution: zombie@computer - Click here to edit
**** leaked ****
Description:
You have a leak. A leak is a hole in your map that exposes any entity in your map to the void (the black space outside your map).
Solution:
Fix the leak.
See also:
Reference: Leaks
WIKI: leaks
[url]http://www.interlopers.net/index.php?page=errors[/url]
This error will cause your map to fail compiling correctly
Last contribution: Anonymous - Click here to edit
[QUOTE=teshok;22184287]entity info_player_start (-1331.74 320.00 192.00) leaked!
Description:
You have a leak. A leak is a hole in your map that exposes any entity in your map to the void (the black space outside your map).
Solution:
Fix the leak.
See also:
Reference: Leaks
WIKI: leaks
This error will cause your map to fail compiling correctly
Last contribution: Anonymous - Click here to edit
displacement 2 has bad geometry near -3136.00 3872.00 -584.98 can't compile displacement physics, exiting. texture is dev/dev_blendmeasure
Description:
One of your displacements has gone bad, your awesome reshaping of one of them has caused it to become so complicated vbsp is unable to determine its collisions.
Solution:
Although you can try to salvage your displacement by reshaping it more, its probably a better idea to destroy the displacement and recreate it. You can find the displacement by going to the coordinates -3136.00 3872.00 -584.98 (view-> go to coordinates) and looking for a displacement with the dev/dev_blendmeasure texture.
This error will cause your map to fail compiling completely
Last contribution: zombie@computer - Click here to edit
**** leaked ****
Description:
You have a leak. A leak is a hole in your map that exposes any entity in your map to the void (the black space outside your map).
Solution:
Fix the leak.
See also:
Reference: Leaks
WIKI: leaks
[URL]http://www.interlopers.net/index.php?page=errors[/URL]
This error will cause your map to fail compiling correctly
Last contribution: Anonymous - Click here to edit[/QUOTE]
Hammer makes me want to slam my head into a wall. Thanks for your help.
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