Map won't compile. "The system cannot find the path specified"
15 replies, posted
Today when I opened up hammer to mess around a bit I noticed that my 2D grids were black boxes. After some searching I found out I needed to configure EP2 to work with Source 2009, and I followed the instructions given in post 41 on this thread: [url]http://www.facepunch.com/showthread.php?t=944253&page=2[/url]
My grids are back and everything seems to be fine but when I try to compile my map I get an error saying "The command failed. Windows reported the error: 'The system cannot find the path specified.' Do you want to continue?"
What the hell do I need to do to get Hammer to work again?
Post the compile log
Have you tried running ep2 before compiling? Sometimes does that until you do.
It seems to be compiling fine, it's just the copying thats failing. I have no idea why, but anyway go to this folder:
C:\Users\Dave\Documents\Maps\newsinkingchurch.bsp
and verify the file exists. If so, manually copy it to the maps directory of the game you want and launch it manually, if not I'll be really fucking confused.
Haven't seen/noticed this before though:
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\skullhead122\half-life 2 episode two\ep2\gameinfo.txt
Have you run Episode 2 since you installed it?
Metallics the GameData thing happeneds in the ep2 engine configured for 2009. Don't know what it means, nor is it really a problem.
[QUOTE=Firegod522;22420426]Metallics the GameData thing happeneds in the ep2 engine configured for 2009. Don't know what it means, nor is it really a problem.[/QUOTE]
Probably why I haven't noticed it beofre, I don't examine my compile logs unless I have a problem, and I haven't lately.
[QUOTE=metallics;22420264]It seems to be compiling fine, it's just the copying thats failing. I have no idea why, but anyway go to this folder:
C:\Users\Dave\Documents\Maps\newsinkingchurch.bsp
and verify the file exists. If so, manually copy it to the maps directory of the game you want and launch it manually, if not I'll be really fucking confused.
Haven't seen/noticed this before though:
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\skullhead122\half-life 2 episode two\ep2\gameinfo.txt
Have you run Episode 2 since you installed it?[/QUOTE]
so the map is compiling fine and i can just run EP2 and run the map that way?
Yeah.
In Hammer, go to Tools > Options.
Then in that window, go to 'Build Programs' tab and then at the bottom you should have a field called 'Place compiled maps in this directory before running the game', make sure that it is set to [b] $SteamUserDir\half-life 2 episode two\ep2\maps [/b] if not, see if that makes a difference.
[QUOTE=killermon;22424366]In Hammer, go to Tools > Options.
Then in that window, go to 'Build Programs' tab and then at the bottom you should have a field called 'Place compiled maps in this directory before running the game', make sure that it is set to [b] $SteamUserDir\half-life 2 episode two\ep2\maps [/b] if not, see if that makes a difference.[/QUOTE]
Tried it, didn't work.
I had the same error except it was doing it for me on 2007 and I used garrysmod as my game.
So... I switched the engine to 2006 and changed the game to hl2 deathmatch. Then I compiled it and worked fine, just make sure not to run it and to run it on the game the map was made on.
Also Im still having problems getting the models from my gmod map onto deathmatch. Because when I compile the models dont come with it. However the textures do.
Why is sdk so screwed up? Valve needs to fix it...
I'm so tired of Valve taking one step forward and two steps back when they update things.
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