Ok I want to make this texture in vtfedit int an .png 1024x1024
[IMG]http://i46.tinypic.com/34nsld3.jpg[/IMG]
but all i get ist this
[IMG]http://i47.tinypic.com/303bl93.jpg[/IMG]
i think its a massive downscaled version but why?
[I]sorry for the big pics i thought u should see everything[/I]
[QUOTE=DonLukas;36029503]Ok I want to make this texture in vtfedit int an .png 1024x1024
[/QUOTE]
Try resizing it in a different program first?
[QUOTE=metallics;36029793]Try resizing it in a different program first?[/QUOTE]
resizing to what ?
As in, is the image 1024x1024 before you put it in VTFedit? If not, try resizing it in paint.net or similar to 1024x1024 and saving it as a .tga
the texture is now perfect in the game but the background is not tranparent.
i tried with this formats tga tiff.
but the background is still black
[QUOTE=DonLukas;36030366]the texture is now perfect in the game but the background is not tranparent.
i tried with this formats tga tiff.
but the background is still black[/QUOTE]
You need to make sure there is an alpha channel on the original image.
I hate DXT. I always use RBGA8888, it never caused any problems.
Simply tick View -> Mask
Your texture is fine, It's just not showing you the alpha mask.
Change the normal format to dxt 1
[QUOTE=DasMatze;36031837]I hate DXT. I always use RBGA8888, it never caused any problems.[/QUOTE]
Ugh, that's wasting memory space - only do it on stuff you need to be uncompressed, such as UI elements ... and maybe really high-quality and commonly used normal-maps.
Also, it helps to be in BGR not RGB.
[img]http://static.glitchvid.com/images/fp_posts/mapping/textureformatsbgr.png[/img]
i got the texture to show up correctly but the background is always white.
I think i know why but how i can edit the normal maps?
[IMG]http://i48.tinypic.com/98x7rp.jpg[/IMG]
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