• I need some tips on map layout
    6 replies, posted
I'm trying to make a new map but I have no idea were to begin with it and all I'm stuck with is just a empty room.
What game or gamemode?
I always start with center of my map, I mean where most people will hang out, like park for example. in downtown: Fountain area In EvoCity: BP Station So I always start from points like this.
[QUOTE=KnightVista;46971370]What game or gamemode?[/QUOTE] I was thinking more of along the lines of Arena or KOTH. [editline]20th January 2015[/editline] [QUOTE=KinderBueno;46971869]I always start with center of my map, I mean where most people will hang out, like park for example. in downtown: Fountain area In EvoCity: BP Station So I always start from points like this.[/QUOTE] Only if I knew what to make my focal point for the map.
I make primarily RP maps so here's my sequence when making a map: [B]Acquire Blueprint [/B] -If it's a commission, get the client to do it to save on cost -If it's mine, begin by listing everything I want in the map (districts, key areas, theme, balances, factions, etc) -Roughly place the areas around on a piece of paper until a very rough sketch can be made -Draw out final draft either on paper or in photoshop [B]Starting the map[/B] -Begin by roughly placing boundaries and key objects using dev textured blocks. -Fine tune dev blocks to roughly resemble what I need, and to realistically size them -Build over dev blocks in whatever area I want to start work on, removing the dev blocks (unless I use them for things like roads or skybox walls) -Carry on the mapping process in whatever fashion works best for the map and my productivity Here's a couple examples of blueprints. Keep in mind none of my maps are ever 1:1 with the blueprint unless I'm told specifically to do so. [t]https://dl.dropboxusercontent.com/u/52871438/Photos/geonosis/blueprint.png[/t] [t]https://dl.dropboxusercontent.com/u/52871438/Photos/ineu2/map1.png[/t]
bleh
I suggest taking a look at this page: [URL="http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php"]http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php[/URL] It's a lot of work, and layouts can be difficult to conceptualize at first. I suggest when you're making your basic layout work on your TOP viewport. Meaning, create only the floors of your layout, then later add the buildings/elevated positions, etc. It will make it easier. While that guide is very specific to CS:GO, mapping is great because the concepts are the same or similar with most games of the same genre.
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