• Cubemaps + Skybox fucked up after using pakrat
    10 replies, posted
Hey, I used pakrat, now I see stuff outside the skybox (I didn't when I didn't use Pakrat yet), and everything is glowing cause of Cubemaps. Can I use a other program for that? Or will each program -****- mess these up?
Don't use Pakrat, use VIDE's pakfile majig. [editline]06:47PM[/editline] It might be because you haven't packed in the skybox textures (will VIDE will) because pakrat doesn't detect everything. Can we get a screenie of the problem in game?
It's now like this: [img]http://img229.imageshack.us/img229/4408/skybox1.jpg[/img] [editline]07:56PM[/editline] I've made a skybox, and OUTSIDE it, there is a other part of the map. There is no problem with like leaks, cause didn't change shit. [editline]07:59PM[/editline] Btw, can you help me with Teamviewer if possible?
You should add an areaportal and a door to wherever the huge climb starts
Why? It worked fine and I'm not that pro. I just want to fix this shit, so, skybox + cubemap. Can someone please help me with teamviewer? if possible with VIDE.
For the cubemaps, are you changing the map's name in any way after you pakrat'd?
Yes, cause I don't want to overwrite the maps name.
[QUOTE=Cyberuben;22445814]Yes, cause I don't want to overwrite the maps name.[/QUOTE] That's the problem. I've read somewhere that when cubemaps are built and saved within the .bsp, it recognizes a certain .bsp file name of which it was built from. So changing a map's name after you build the cubemaps causes the cubemap scripts to "not work". Just overwrite the name; not much harm in it.
its an area portal issue, portal it off
Again, I'm no pro. I don't know how to use portals. But why is it a portal issue? Cause, I didn't use portals before I added those files with pakrat, and after I have a problem.
Don't change the name of the map after you compile. Doing that messes with things.
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