• de_zoo
    10 replies, posted
[B]de_zoo by Squad and Yanzl[/B] A bomb defusal map set inside a San Franciscan zoo. Terrorists are on a mission to bring mayhem to the Bay Area Zoo. ----------------- Models and textures by Yanzl. Additional models and textures by Rick_D ( editpoly.net ) and Skybex ( skybex.com ). Special thanks to everyone that in one way or another contributed to this level. [B]Download and support the map at the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=389175812&tscn=1423411552"]Workshop link[/URL][/B] Thanks! [IMG]http://i.imgur.com/9NvZFFt.jpg[/IMG] [IMG]http://i.imgur.com/8wuJIoZ.jpg[/IMG] [IMG]http://i.imgur.com/K8aBzTA.jpg[/IMG] [IMG]http://i.imgur.com/vk6Symw.jpg[/IMG]
Wow, this looks really nice. Definitely gonna play this one when I have another 5v5 with my friends. I hope it gets into the next Operation.
Really love the use of custom assets and the aquarium looks really nice. Great work.
Holy shit this looks great! Ali also looks really nice, I will have to check both of them out.
One thing I noticed: Wallbanging from T sniper nest through the water into the aquarium is possible with an AWP, but you can't do it backwards from the aquarium. [img_thumb]http://cloud-4.steamusercontent.com/ugc/521625973721929144/8ABD42E35DD473011EFEEAE3CE5AB175B1042A81/[/img_thumb]
Thanks for the feedback! I'm aware of the awp bug at the aquarium. There actually is a 32-thick brush covered with Block Bullets texture in front of the window, but it doesn't work for some reason. If anyone has any ideas why that is or suggestions on what to do, I'd be happy to hear them!
Been following the progress on this on MapCore. Really awesome stuff, you are a sure spot in the next operation!
Yeah, 'block bullets' is useless and Valve (as alwyas) doesn't care.
Wow, this is nice. Any chance we could get an SFM friendly recompile? It'd be great for machinima.
I'm not familiar with SFM or Machinima, noir compiling for it. But if you can shine some light on the subject, I could think about it :)
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