First map ever — would like better mappers to point out my mistakes
32 replies, posted
Grab the VMF / BSP here: [url]http://maxofs2d.nhost.org/index.php?dir=source/maps/oa5p2_cell/[/url]
So, I decided to give a try to building custom environments for my machinimas, and since I always release all of my assets, I figured out I'd ask the much more experienced mappers in this section whether I did something horribly wrong in the VMF — so I'm not gonna pick up bad habits, like 3kliksphilip's :rolleyes:
That includes my really EXTENSIVE use of decals & overlays which I'm not sure is a good thing, but the Valve Developer Community doesn't have much on that particular topic
[img]http://maxofs2d.nhost.org/source/maps/oa5p2_cell/screenshot_1.jpg[/img] [img]http://maxofs2d.nhost.org/source/maps/oa5p2_cell/screenshot_2.jpg[/img] [img]http://maxofs2d.nhost.org/source/maps/oa5p2_cell/screenshot_3.jpg[/img]
(when I say "first map ever", it's excluding that 4-sided room with an info_player_start everyone made :allears:)
Nice map.
Much better what i expected.
Nice map, would play again.
*and no this isn't sarcasm
That looks really sexy
I was expecting a huge grass displacment and and building with unaligned textures.. but this is amazing for a first map!
Great work, better than expected.
Looks outstanding for a first map actually. However in the first image, you should try adding a somewhat low powered point_spotlight pointing downwards coming from that lamp hanging off the ceiling.
[QUOTE=HighdefGE;22919965]Looks outstanding for a first map actually. However in the first image, you should try adding a somewhat low powered point_spotlight pointing downwards coming from that lamp hanging off the ceiling.[/QUOTE]
just thinking about it, how do you do that fake volumetric light effect on lamps? like that
[img]http://ve3dmedia.ign.com/images/01/39/13999_half-life-2-20041121083946030_normal.jpg[/img]
[QUOTE=Max of S2D;22920046]just thinking about it, how do you do that fake volumetric light effect on lamps? like that
[img]http://ve3dmedia.ign.com/images/01/39/13999_half-life-2-20041121083946030_normal.jpg[/img][/QUOTE]
you can either decompile Valve's maps to look at their entity work and see exactly how they did it, but as far as I know, the only volumetric lighting effect in Source right now are just transparent models. You can search for "vol" in the model browser and it should show up.
point_spotlight
Select it from the entity menu, and place it right below the light source. You'd probably need to rotate it so the arrow is pointing downwards (CTRL + M), and have it almost match the very bottom of the light source's model.
[QUOTE=robmaister12;22920085]you can either decompile Valve's maps to look at their entity work and see exactly how they did it, but as far as I know, the only volumetric lighting effect in Source right now are just transparent models. You can search for "vol" in the model browser and it should show up.[/QUOTE]
No need to decompile it, there's the vmf in the mapsrc folder.
Once again the VDC has almost nothing about how the entity works and once I'm ingame nothing shows up so I'll just go ahead and ask why it doesn't work :p
[img_thumb]http://dl.dropbox.com/u/3797350/img/pointspotlight.png[/img_thumb]
[QUOTE=Max of S2D;22920297]Once again the VDC has almost nothing about how the entity works and once I'm ingame nothing shows up so I'll just go ahead and ask why it doesn't work :p
[img_thumb]http://dl.dropbox.com/u/3797350/img/pointspotlight.png[/img_thumb][/QUOTE]
Try setting the spotlight length to 500 with the Render Mode set to World Space Glow.
You also have a bunch of overlapping brushes. Although I don't think it will be a problem, it does make your map rather sloppy.
[QUOTE=Pelf;22920756]You also have a bunch of overlapping brushes. Although I don't think it will be a problem, it does make your map rather sloppy.[/QUOTE]
I find that to be cleaner on the grid personally, and VBSP merges everything together anyway (unless I'm mistaken)
[editline]12:29PM[/editline]
[QUOTE=HighdefGE;22920591]Try setting the spotlight length to 500 with the Render Mode set to World Space Glow.[/QUOTE]
gonna try, thanks :)
That coast map doesn't need to be decompiled. It's already availible for you to see.
[QUOTE=Rowtree;22921674]That coast map doesn't need to be decompiled. It's already availible for you to see.[/QUOTE]
Yeah, I figured that one out a few posts above yours. But still, it's an option if you don't have access to the original vmf, because decompiling doesn't fuck with point entities and most brush entities, excluding areaportals. What I don't recommend is decompiling, adding a small section in 5 minutes, recompiling, calling it "yours."
I don't believe this is your first map :colbert:
If it truly is, how long did it take you to do this?
Also, doesn't "first map" define first attempt at making a map :v:?
[QUOTE=Black-Ice;22922999]I don't believe this is your first map :colbert:
If it truly is, how long did it take you to do this?
Also, doesn't "first map" define first attempt at making a map :v:?[/QUOTE] maybe he keeps updating his first map
point_spotlight should be put on the light source.
[QUOTE=Black-Ice;22922999]If it truly is, how long did it take you to do this?
Also, doesn't "first map" define first attempt at making a map :v:?[/QUOTE]
Dunno, maybe 10 hours as a whole, playing with the features as I discovered them
Got the beams to work, looked like shit so I removed altogether
[editline]06:28PM[/editline]
[QUOTE=DaKakis;22923604]maybe he keeps updating his first map[/QUOTE]
[img]http://www.facepunch.com/ads/rating/tick.png[/img]
I've got the very first version here
[url]http://maxofs2d.nhost.org/source/maps/oa5p2_cell/oldversion_oa5p2_cell.bsp[/url]
[editline]06:41PM[/editline]
something just broke and I have no idea how
[img]http://dl.dropbox.com/u/3797350/img/lightingglitch.jpg[/img]
this brush is much darker than the others
Align your textures using alt+right click, this looks like misaligned lightmap grids to me.
Looking very nice, don't watch 3kliks tutorials, watch mine and firegod's :smug:
[QUOTE=Legend286;22925609]Align your textures using alt+right click, this looks like misaligned lightmap grids to me.[/QUOTE]
it was that, I tried to optimize the lightmaps earlier today and it apparently did this
thanks :v:
[editline]07:06PM[/editline]
[QUOTE=sphinxa279;22925738]Looking very nice, don't watch 3kliks tutorials, watch mine and firegod's :smug:[/QUOTE]
That reminds me
I commented on 3k's "Source SDK Top 10 common mistakes" video with the following words: "the most common mistake one does when using the Source SDK is listening to 3kliksphillip"
then it became funny — and what's even really scary is that 3k is getting thumbed up by his army of fanboys, and they all have a persecution complex with Facepunch
[url]http://www.youtube.com/comment_servlet?all_comments=1&v=SAjrS3qf9-o[/url]
:v:
[quote]@MaxOfS2D But fine, don't listen to my advice and carve your map up. That'll really help stuff ;) [B]I guess you've been listening to facepunches misinformed opinions, all stemming from one jealous* tutorial maker named lordned.[/B][/quote]
[quote]@MaxOfS2D Your attempts at trolling are obvious. [B]You're following the facepunch flock like sheep[/B], accusing me of things that are false and untrue. You think that* I teach people to carve? Hmmm. [/quote]
This is pretty decent for a first map, good job. :tiphat:
It's kind of hard to tell what you're doing right or wrong because all you've done is take glamour shots and smear DoF all over them for no reason.
[QUOTE=Tanner;22926414]It's kind of hard to tell what you're doing right or wrong because all you've done is take glamour shots and smear DoF all over them for no reason.[/QUOTE]
that's why there's a big link to download the BSP / VMF and see by yourself
That's amazing for a first map. 3rd screenshot reminds me of Portal 2 for some reason. Some dustnodes would look good under the light in the first picture.
[editline]06:38PM[/editline]
It's perfect standard for what you want to use it for.
Make sure you aren't using "Make Hollow" for the rooms. Make all the brushes for the room individually.
[quote]I don't believe this is your first map[/quote]
It isn't his first map. It's the
[quote]First map ever[/quote]
hurrr
Anyway, you make me WANNA MAP UGUGUG!
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