Use this in the future: [url]http://www.interlopers.net/errors/[/url]
It'll tell you what's wrong and what needs to be fixed.
Doesn't look it has any errors that it can find. Says Search Results 0.
You copy the entire compile log into the box and click on "Check log".
This came up:
[b]fastvis = true[/b]
[i]Description:[/i]
You seem to be running vvis in -fast mode. This is okay for testing purposes, but mind that this will cause:
- Strange compile errors, like 'cluster saw into cluster' errors
- Strange errors ingame (including unexpected crashes)
- Hitting limits ingame, by skipping essential optimization processses
- Lower performance ingame
[i]Solution:[/i]
If you experience any of these problems, and don't have any specific clues for the cause, please try to compile without the -fast option, see if that helps. If compiling without -fast is taking too long /seems to crash vvis, you may need to optimize your map using func_detail
I ran as normal and when I reposted the compile log nothing came up. Still crashed.
Use the cordon tool to only compile certain parts of the your map until you get a part where it crashes. Then try to narrow it down until you find what causes the crash.
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