• Hollowed Sphere
    10 replies, posted
I wanted to make a hollow sphere, but using the hollow tool obviously creates terrible brushwork. Is there a better way to create a hollow sphere?
The sphere tool also creates horrible brushwork, spheres should always be models or displacements. Create a hollow cube (by hand) and turn the insides and outsides into displacements then subdivide them all.
You can't move displacements, can you? Sorry, I forgot to mention, but I will need this sphere to move.
You'll need to make it a model.
[QUOTE=SnakeFace;23056424]The sphere tool also creates horrible brushwork, spheres should always be models or displacements. Create a hollow cube (by hand) and turn the insides and outsides into displacements then subdivide them all.[/QUOTE] As long as you get the size:sides ratio correct, the sphere primitive is fine.
[quote]You'll need to make it a model. [/quote] Damn. Well, ok.
You could probably make it out of displacements and then turn it into a model using propper if you don't want to tackle a 3D modelling application.
Oh, Propper works with displacements too? I thought it was brushwork only. [editline]02:26PM[/editline] Oh, it does! Hey can you recap on how to make hollowed sphere with displacements? I tried to make a hollow cube and subdivide it, but it just makes a mess.
If I recall correctly you don't get collisions with displacements when you make it into a prop using Propper.
Yeah you would be best just making the sphere in a modelling program.
[QUOTE=Zanarias;23059956]If I recall correctly you don't get collisions with displacements when you make it into a prop using Propper.[/QUOTE] You can manually add them using the clip texture.
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