Hey guys, I have recently been working on a map. I am sure you could figure that out.
Anyway, I have been struggling with lighting moving objects [I][in this case, an elevator (func_tracktrain)][/I] and could use any help I can get.
I am currently using a static light, which works but definitely isn't what I want to include in release. Is there any way that I can light a moving brush while also illuminating the objects in/near it? Thanks!
onebit you cant parent a light unless its a light_dynamic which he can use if he wants but will be costly on performance.
I usually make elevators outside the map in their own box so I can light the inside how I like. any props parented inside can just have their lighting origin set to an info_lighting inside that box.
[QUOTE=Statua;47061662]onebit you cant parent a light unless its a light_dynamic which he can use if he wants but will be costly on performance.[/QUOTE]
light_dynamic would be the best answer if he wants a moving elevator, all he needs to do is disabling lighting on world geometry and that negative performance impact will lessen.
That is assuming the problem with the elevator is that the weapons viewmodel is shaded dark.
Sorry, you need to Log In to post a reply to this thread.