As the title says. For instance; If there is a big prop_static in front of you, will it hide all the models and geometry behind it?
No.
[QUOTE=Firegod522;23394935]No.[/QUOTE]
is there a way to do just that, without using occluders?
No.
You could put a brush inside of it. Though I don't know if you might get some lighting errors.
No, models aren't considered by vvis, nor are most entities. Only plain brushes and brushes with certain tool textures block visibility.
If I had the link to that optimzation page I'd put up a link to it.
try putting a nodraw brush inside of it, it should work because it splits visibility and doesn't cast/receive shadows
[editline]03:11AM[/editline]
i was too late
and also i am wrong dont listen to me
only BSP will be considered in vvis
[QUOTE=Juniez;23395290]try putting a nodraw brush inside of it, it should work because it splits visibility and doesn't cast/receive shadows[/QUOTE]
It does cast shadows.
oh
[QUOTE=Drumdevil;23395043]is there a way to do just that, without using occluders?[/QUOTE]
Is there a way to do it, excluding the way to do it?
Dumb question.
One thing I don't understand.. you want to block visibility behind it, but you already now know that you don't want to using occluders?
Occluders only hides model geometry. You could use a func_areaportalwindow, or a brush textured with tools/invisible since that creates visleaf cuts, but is invisible and does not cast shadows.
[QUOTE=metallics;23400738]Occluders only hides model geometry. You could use a func_areaportalwindow, or a brush textured with tools/invisible since that creates visleaf cuts, but is invisible and does not cast shadows.[/QUOTE]
That i needed to know, thanks!
What kind of model is large enough to obscure the map like that?
Some of the building models?
Does tools/invisible really block visibility? [url=http://developer.valvesoftware.com/wiki/Tool_textures]According to the dev wiki, it's only listed as being solid and invisible; it doesn't list as sealing leaks or blocking visibility.[/url] This would be really good to know.
If you take that standpoint, tools/skybox doesn't block visibility.
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