Currently mapping for L4D2, but I'm running into a few [most likely simple] problems.
I've searched through the Valve Developer Community pages already, and nothing helped.
1. Does anyone know how to properly use the "footlocker01" model? What entity should it be, because prop_dynamic is not working too well.
2. Does anyone know which model and entity valve used for the alarm switch on the tower in the Parish? I've been up and down the model browser and can't seem to find it. I've even used "button", "switch", "alarm", "lever", "control", and "console" for keywords.
As for the entity, it seems to me that it works like a backward trigger_finale, any idea what it actually is?
3. How do I place additional survivors (Zoey, Francis, Louis) in my map without SMod or a cfg file? Info_survivor_position does not seem to work for additional survivor bots.
Any help would be appreciated as the L4D forum section has been unhelpful in the mapping department.
1. It's a static prop, but if dynamic isn't working just do the prop_dynamic_override.
2. Look at the decompiled maps for seeing how valve has done things.
[URL]http://forums.steampowered.com/forums/showthread.php?t=1156655[/URL]
3. Look for at the decompiled maps of the Passing from the above link.
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