• Problem : could not run the map
    23 replies, posted
When i run my map for some reason i do not obtain a .bsp but a .lin file .... Can anyone help me ?
Compile logs?
Here is the compil process : [CODE]** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d.vmf" Valve Software - vbsp.exe (May 15 2014) 8 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials Loading C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d.vmf material "wood/woodfloor002" not found. Material not found!: WOOD/WOODFLOOR002 ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "concrete/concretefloor_bunker02b" not found. Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02B material "concrete/concretewall_bunker01c" not found. Material not found!: CONCRETE/CONCRETEWALL_BUNKER01C material "wood/shingles004" not found. Material not found!: WOOD/SHINGLES004 material "" not found. Material not found!: material "nature/blendgrassmud01" not found. Material not found!: NATURE/BLENDGRASSMUD01 material "wood/woodwall048_roof" not found. Material not found!: WOOD/WOODWALL048_ROOF material "wood/ep2_woodsign01" not found. Material not found!: WOOD/EP2_WOODSIGN01 material "plaster/plasterwall009b" not found. Material not found!: PLASTER/PLASTERWALL009B material "metal/forest_metal_04c" not found. Material not found!: METAL/FOREST_METAL_04C material "concrete/concretewall_bunker07a" not found. Material not found!: CONCRETE/CONCRETEWALL_BUNKER07A material "nature/blendrockdirt_tunnel03a" not found. Material not found!: NATURE/BLENDROCKDIRT_TUNNEL03A material "nature/blendconcretedirt001a" not found. Material not found!: NATURE/BLENDCONCRETEDIRT001A material "nature/blendashdirt01" not found. Material not found!: NATURE/BLENDASHDIRT01 material "/grey" not found. Material not found!: /GREY material "vgui/hand" not found. Material not found!: VGUI/HAND material "plaster/cellarwall01b" not found. Material not found!: PLASTER/CELLARWALL01B material "wood/woodceiling003a" not found. Material not found!: WOOD/WOODCEILING003A material "concrete/indust_concretewall01b" not found. Material not found!: CONCRETE/INDUST_CONCRETEWALL01B material "tile/tilefloor010d" not found. Material not found!: TILE/TILEFLOOR010D material "concrete/blendconcreterock001a" not found. Material not found!: CONCRETE/BLENDCONCRETEROCK001A material "concrete/concretefloor_bunker02a" not found. Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02A material "wood/ep2_woodfloor02" not found. Material not found!: WOOD/EP2_WOODFLOOR02 material "tysn/propper/metalpipe007a" not found. Material not found!: TYSN/PROPPER/METALPIPE007A Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtgrass008b_lowfriction_wvt_patch Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtdirt001a_wvt_patch Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtgrass008b_wvt_patch Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtgrass001b_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) leaked Entity (-140.39 -270.00 153.00) leaked! Processing areas...done (o) Building Faces...done (o) Chop Details...done (o) Find Visible Detail Sides...done (o) Merging details...done (o) FixTjuncs... PruneNodes... WriteBSP... done (1) Too many brush models in map, max = 1024 ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d" Valve Software - vvis.exe (May 15 2014) 8 threads reading c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp Error opening c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d" Valve Software - vrad.exe SSE (May 14 2014) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp Error opening c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\gm_pavlovs_c17_d.bsp" The command failed. Windows reported the error: "Le fichier spécifié est introuvable." ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -toconsole -dev -console +sv_lan 1 +map "gm_pavlovs_c17_d" -steam[/CODE]
A .lin file means that your map has a leak. Click Map > Load Pointfile , it should ask you if you want to load in the default point file, click yes and follow the line to see what is leaking.
[QUOTE=DamSimm;47321820]A .lin file means that your map has a leak. Click Map > Load Pointfile , it should ask you if you want to load in the default point file, click yes and follow the line to see what is leaking.[/QUOTE] where do i click the map ? On the folder or in hammer [editline]14th March 2015[/editline] when i try to compil the map it said " could not find the file" [editline]14th March 2015[/editline] when i try to compil the map it said " could not find the file"
[CODE]The command failed. Windows reported the error: "Le fichier spécifié est introuvable."[/CODE] This is the problem. This means that your map is not compiled because of some errors during the compilation. And from what I see, here's the error : [CODE]Too many brush models in map, max = 1024[/CODE]
[QUOTE=Steinman78;47322288][CODE]The command failed. Windows reported the error: "Le fichier spécifié est introuvable."[/CODE] This is the problem. This means that your map is not compiled because of some errors during the compilation. And from what I see, here's the error : [CODE]Too many brush models in map, max = 1024[/CODE][/QUOTE] So how can i fix this ?
[QUOTE=sifly_04;47322670]So how can i fix this ?[/QUOTE] Get rid of some of your brushes or turn them into models using propper or something.
[QUOTE=onebit;47322777]I think the error is caused by the leak. Never heard of a 1024 limit on brushes.[/QUOTE] Ok so i need to found the leak and fix them using Load Pointfile is that right ?
[QUOTE=sifly_04;47322824]Ok so i need to found the leak and fix them using Load Pointfile is that right ?[/QUOTE] Load Pointfile helps you find the leak, after you've found it you need to patch it up. Just make sure the leaking entity is protected from the black void.
Too many brush models in map, max = 1024
here is what happend when a load pointfiles : [IMG]http://img15.hostingpics.net/pics/837584facepunch.jpg[/IMG] [editline]15th March 2015[/editline] What sould i do :suicide:
Ok so here is the line , but i do not see any entities ? And how can i replace it ? [IMG]http://img15.hostingpics.net/pics/177382fp1.jpg[/IMG] [IMG]http://img15.hostingpics.net/pics/994776fp2.jpg[/IMG] [editline]15th March 2015[/editline] ps: I' m frensh so sorry if i sound retarded , because hammer vocabulary is not easy 4 me ^^
Where are the brushes in hammer ?
You need to seal your map! A unsealed map will cause a leak to the void and your map will fail to compile!
I' m changing the begining of this red line by placing entities , but how can i change the end of the line ? Because by saying the white box i gess you where talking about the entities tool . But i still can get this ^^ Sorry if i' m retarded ( i know you think i am )
I can launch my map when i un-select the "brush entities" in the visgroup panel ... The only thing is that all my entities are gone ^^
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