When i run my map for some reason i do not obtain a .bsp but a .lin file .... Can anyone help me ?
Compile logs?
Here is the compil process :
[CODE]** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d.vmf"
Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d.vmf
material "wood/woodfloor002" not found.
Material not found!: WOOD/WOODFLOOR002
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "concrete/concretefloor_bunker02b" not found.
Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02B
material "concrete/concretewall_bunker01c" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER01C
material "wood/shingles004" not found.
Material not found!: WOOD/SHINGLES004
material "" not found.
Material not found!:
material "nature/blendgrassmud01" not found.
Material not found!: NATURE/BLENDGRASSMUD01
material "wood/woodwall048_roof" not found.
Material not found!: WOOD/WOODWALL048_ROOF
material "wood/ep2_woodsign01" not found.
Material not found!: WOOD/EP2_WOODSIGN01
material "plaster/plasterwall009b" not found.
Material not found!: PLASTER/PLASTERWALL009B
material "metal/forest_metal_04c" not found.
Material not found!: METAL/FOREST_METAL_04C
material "concrete/concretewall_bunker07a" not found.
Material not found!: CONCRETE/CONCRETEWALL_BUNKER07A
material "nature/blendrockdirt_tunnel03a" not found.
Material not found!: NATURE/BLENDROCKDIRT_TUNNEL03A
material "nature/blendconcretedirt001a" not found.
Material not found!: NATURE/BLENDCONCRETEDIRT001A
material "nature/blendashdirt01" not found.
Material not found!: NATURE/BLENDASHDIRT01
material "/grey" not found.
Material not found!: /GREY
material "vgui/hand" not found.
Material not found!: VGUI/HAND
material "plaster/cellarwall01b" not found.
Material not found!: PLASTER/CELLARWALL01B
material "wood/woodceiling003a" not found.
Material not found!: WOOD/WOODCEILING003A
material "concrete/indust_concretewall01b" not found.
Material not found!: CONCRETE/INDUST_CONCRETEWALL01B
material "tile/tilefloor010d" not found.
Material not found!: TILE/TILEFLOOR010D
material "concrete/blendconcreterock001a" not found.
Material not found!: CONCRETE/BLENDCONCRETEROCK001A
material "concrete/concretefloor_bunker02a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR_BUNKER02A
material "wood/ep2_woodfloor02" not found.
Material not found!: WOOD/EP2_WOODFLOOR02
material "tysn/propper/metalpipe007a" not found.
Material not found!: TYSN/PROPPER/METALPIPE007A
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtgrass008b_lowfriction_wvt_patch
Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtdirt001a_wvt_patch
Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtgrass008b_wvt_patch
Patching WVT material: maps/gm_pavlovs_c17_d/nature/blenddirtgrass001b_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
leaked
Entity (-140.39 -270.00 153.00) leaked!
Processing areas...done (o)
Building Faces...done (o)
Chop Details...done (o)
Find Visible Detail Sides...done (o)
Merging details...done (o)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Too many brush models in map, max = 1024
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d"
Valve Software - vvis.exe (May 15 2014)
8 threads
reading c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp
Error opening c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d"
Valve Software - vrad.exe SSE (May 14 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp
Error opening c:\users\timothé\desktop\gmod maps\remake\gm_pavlovs_c17_d.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\timothé\Desktop\gmod maps\Remake\gm_pavlovs_c17_d.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\gm_pavlovs_c17_d.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" -toconsole -dev -console +sv_lan 1 +map "gm_pavlovs_c17_d" -steam[/CODE]
A .lin file means that your map has a leak. Click Map > Load Pointfile , it should ask you if you want to load in the default point file, click yes and follow the line to see what is leaking.
[QUOTE=DamSimm;47321820]A .lin file means that your map has a leak. Click Map > Load Pointfile , it should ask you if you want to load in the default point file, click yes and follow the line to see what is leaking.[/QUOTE]
where do i click the map ? On the folder or in hammer
[editline]14th March 2015[/editline]
when i try to compil the map it said " could not find the file"
[editline]14th March 2015[/editline]
when i try to compil the map it said " could not find the file"
[CODE]The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."[/CODE]
This is the problem. This means that your map is not compiled because of some errors during the compilation.
And from what I see, here's the error :
[CODE]Too many brush models in map, max = 1024[/CODE]
[QUOTE=Steinman78;47322288][CODE]The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."[/CODE]
This is the problem. This means that your map is not compiled because of some errors during the compilation.
And from what I see, here's the error :
[CODE]Too many brush models in map, max = 1024[/CODE][/QUOTE]
So how can i fix this ?
[QUOTE=sifly_04;47322670]So how can i fix this ?[/QUOTE]
Get rid of some of your brushes or turn them into models using propper or something.
[QUOTE=onebit;47322777]I think the error is caused by the leak. Never heard of a 1024 limit on brushes.[/QUOTE]
Ok so i need to found the leak and fix them using Load Pointfile is that right ?
[QUOTE=sifly_04;47322824]Ok so i need to found the leak and fix them using Load Pointfile is that right ?[/QUOTE]
Load Pointfile helps you find the leak, after you've found it you need to patch it up. Just make sure the leaking entity is protected from the black void.
Too many brush models in map, max = 1024
here is what happend when a load pointfiles :
[IMG]http://img15.hostingpics.net/pics/837584facepunch.jpg[/IMG]
[editline]15th March 2015[/editline]
What sould i do :suicide:
Ok so here is the line , but i do not see any entities ? And how can i replace it ?
[IMG]http://img15.hostingpics.net/pics/177382fp1.jpg[/IMG]
[IMG]http://img15.hostingpics.net/pics/994776fp2.jpg[/IMG]
[editline]15th March 2015[/editline]
ps: I' m frensh so sorry if i sound retarded , because hammer vocabulary is not easy 4 me ^^
Where are the brushes in hammer ?
You need to seal your map! A unsealed map will cause a leak to the void and your map will fail to compile!
I' m changing the begining of this red line by placing entities , but how can i change the end of the line ? Because by saying the white box i gess you where talking about the entities tool . But i still can get this ^^ Sorry if i' m retarded ( i know you think i am )
I can launch my map when i un-select the "brush entities" in the visgroup panel ... The only thing is that all my entities are gone ^^
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