Okay i made a custom water texture for a map, The top of the water shows fine but the bottom is just blue...
My VTM for the water texture
[CODE]"Water"
{
"$abovewater" 0
"%compilewater" 1
"$forceexpensive" 1
"$reflectentities" 0
"$envmap" "env_cubemap"
"%tooltexture" "MRP/sandywater_top"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "0"
"$normalmap" "MRP/sandywater_normal"
"$reflecttexture" "_rt_WaterReflection"
"$reflectamount" "2"
"$surfaceprop" "water"
"$bottommaterial" "MRP/sandywater_bottom"
"$bumpframe" "0"
"$fogenable" 1
"$fogcolor" "[63 214 225]"
"srgb?$fogcolor" "{63 214 225}"
"$fogstart" -1024
"$fogend" 0
"$scroll1" "[.01 .01 .05]"
"$scroll2" "[-.025 .025 .075]"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .01
"texturescrollangle" 25.00
}
"WaterLOD"
{
}
}
}[/CODE]
My VTF:
[url]http://www.mediafire.com/?xjzvmozwojv[/url]
$bottommaterial should reference a VMT, not VTF.
[QUOTE=Terrenteller;22867214]$bottommaterial should reference a VMT, not VTF.[/QUOTE]
I did that, And now its showing blue and black...
The top of the water is working fine
[IMG]http://img69.imageshack.us/img69/2120/ontopp.jpg[/IMG]
The bottom now shows as blue and black checkers when looking up.
[IMG]http://img266.imageshack.us/img266/9158/waterproblemunder.jpg[/IMG]
Post the VMT used by $bottommaterial.
Also, for the above VMT, change $abovewater to "1".
[QUOTE=Terrenteller;22867824]Post the VMT used by $bottommaterial.
Also, for the above VMT, change $abovewater to "1".[/QUOTE]
Okay i did that and instead of showing the checkers it now shows it as black underwater
Post the VMT used by $bottommaterial.
[QUOTE=Terrenteller;22869694]Post the VMT used by $bottommaterial.[/QUOTE]
The VMT in the first post is for the bottommaterial if thats what you mean.
I was under the assumption that was for the water surface since it referenced a $bottommaterial. Post both VMTs.
[QUOTE=Terrenteller;22869757]I was under the assumption that was for the water surface since it referenced a $bottommaterial. Post both VMTs.[/QUOTE]
Top
[CODE]"Water"
{
"$abovewater" 1
"%compilewater" 1
"$forceexpensive" 1
"$reflectentities" 0
"$envmap" "env_cubemap"
"%tooltexture" "MRP/sandywater_top"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "0"
"$normalmap" "MRP/sandywater_normal"
"$reflecttexture" "_rt_WaterReflection"
"$reflectamount" "2"
"$surfaceprop" "water"
"$bottommaterial" "MRP/sandywater_bottom.vmf"
"$bumpframe" "0"
"$fogenable" 1
"$fogcolor" "[63 214 225]"
"srgb?$fogcolor" "{63 214 225}"
"$fogstart" -1024
"$fogend" 0
"$scroll1" "[.01 .01 .05]"
"$scroll2" "[-.025 .025 .075]"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .01
"texturescrollangle" 25.00
}
"WaterLOD"
{
}
}
}[/CODE]
Bottom (Edited a few things from last one in OP)
[CODE]"Water"
{
"$abovewater" 0
"%compilewater" 1
"$forceexpensive" 1
"$reflectentities" 0
"$envmap" "env_cubemap"
"%tooltexture" "MRP/sandywater_top"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "0"
"$normalmap" "MRP/sandywater_normal"
"$surfaceprop" "water"
"$bumpframe" "0"
"$fogenable" 1
"$fogcolor" "[63 214 225]"
"srgb?$fogcolor" "{63 214 225}"
"$fogstart" -1024
"$fogend" 0
"$scroll1" "[.01 .01 .05]"
"$scroll2" "[-.025 .025 .075]"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .01
"texturescrollangle" 25.00
}
"WaterLOD"
{
}
}
}[/CODE]
Try taking off force expensive for the bottom material?
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