• 1950's suburb town map WIP
    12 replies, posted
Hi everybody! I am trying to make map of small suburb. Because I always loved the time of 1950's and maybe because there arent a lot of good maps of this topic. This is gonna to be good map for rp and posing. Map progress is about 20% There are some screenshots: [img]http://img839.imageshack.us/img839/3063/mapnumber10000.jpg[/img] [img]http://img100.imageshack.us/img100/291/mapnumber1xtended0028.jpg[/img] [img]http://cs10123.userapi.com/v10123639/12e/vCeCWBCIS6I.jpg[/img] [img]http://img815.imageshack.us/img815/3292/mapnumber1xtended0043.jpg[/img] [img]http://img85.imageshack.us/img85/1164/mapnumber1xtended0040.jpg[/img] [img]http://img201.imageshack.us/img201/3909/mapnumber1xtended0034.jpg[/img] * * * * What I need to do: -improve roads -make the last type of house -make interior inside 2 types of houses -TEXTURE WORK -props on streets (trees, trash bins, signs etc) -soundscape -easter eggs -optimize map -make fire station -mace cafe CHANGELOG: -made first version of town -fully made farm -made plans of houses -Made first detailed house (useable doors, windows, lights) -fully made movietheater -fully made supermarket -made first of parkzone -made police station -made roads -made interior of 1 type of house
Change the light_env to make it fit the skybox, also some little fog wouldnt hurt.
[QUOTE=GoldPlatinum;35637358]Change the light_env to make it fit the skybox, also some little fog wouldnt hurt.[/QUOTE] thanks man, I am gonna to do it
Hey hey hey, woah hang on there new thread guy. Where the hell is the tracks on that list of to-do? Seriously man, you can't leave this kind of shit out, it's vital.
[QUOTE=Black-Ice;35638311]Hey hey hey, woah hang on there new thread guy. Where the hell is the tracks on that list of to-do? Seriously man, you can't leave this kind of shit out, it's vital.[/QUOTE] in to do list its called roads. Now tracks are shit, ill work with it later;)
Just keep in mind that thanks to our friend Will Levitt all the houses are gonna need to be white and completely identical.
[QUOTE='[yournamehere];35642596']Just keep in mind that thanks to our friend Will Levitt all the houses are gonna need to be white and completely identical.[/QUOTE] All right
Need to change the doors to entity ones as opposed to the brush ones you currently have really. prop_door_rotating with the model of door01_left.mdl Otherwise apart from that it's all looking pretty good so far, welcome to the mapping section :)
[QUOTE=Mr Anonymous;35646606]Looks like you know what you're doing. Just, change that grass texture, quite ugly. But, it's looking good.[/QUOTE] Sure, changing textures is later:3
Personally, I could recommend making models for the window frames, or decreasing the thickness of said frames. Also, there is something off about your sizing and placement of the windows. Namely; they seem very low and very large. I usually make my windows about 40 units off the ground and give at least another 8 units on either side of the player, if the player is standing centered in the window.
I love you.... I've wanted something like this for years. Also, is that barn going to be in the skybox??
[QUOTE=Monk37900;35654922]I love you.... I've wanted something like this for years. Also, is that barn going to be in the skybox??[/QUOTE] No, it is included in map ( i hope)
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