• Skybox texture problem/issue.
    2 replies, posted
Hello everyone! This is my first thread post, If I've made any mistakes like posted in wrong section - tell me please. I'm doing mapping for the first time - don't be harsh on me please. So I just need help with this thingy [img_thumb]http://cloud-4.steamusercontent.com/ugc/26229066310257126/75E884EA95E7AD076D7C59412A4AB2E1C2B6E4B7/[/img_thumb] [img_thumb]http://cloud-2.steamusercontent.com/ugc/26229066310257399/3F1D1DAA85E5057CB30FB1980F4698E969110ED1/[/img_thumb] [img_thumb]http://cloud-4.steamusercontent.com/ugc/26229066310257260/6780AA7935AC562B2D039AA65F354E61C799CB8F/[/img_thumb] This is a skybox texture from Left 4 Dead 1. It's placed in "cstrike/materials/skybox" with all the HDR parts and .vmt's. Yesterday, this texture worked just fine, but now it just does this :/ I've tried official skyboxes as well, but it does the same thing! Is it because I've changed properties in the light_environment? So can you guys help me please? Thank you very much. .BSP Normal VIS Normal RAD Normal / HDR - Enabled Parameters -toconsole -dev -console +impulse 101 +mp_flashlight 1 Event Log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\MyName\Desktop\BSPSource\map\de_school_d.vmf" Valve Software - vbsp.exe (May 15 2014) 4 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials Loading C:\Users\MyName\Desktop\BSPSource\map\de_school_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/de_school_d/nature/blendrockdirt002a_wvt_patch Patching WVT material: maps/de_school_d/nature/blendgrassgravel001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (-166.95 -4164.82 69.38) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 12532.0 323.3) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 12532.0 924.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 12532.0 1270.4) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0 13044.0 669.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 13312.0 669.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 13312.0 669.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 11264.0 669.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 10752.0 669.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 514 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (7) (1271400 bytes) Static prop models/props_c17/metalladder002.mdl outside the map (-1474.00, -947.03, 382.72) Static prop models/props_c17/metalladder002.mdl outside the map (-1474.00, -947.03, 254.72) Static prop models/props_c17/metalladder002.mdl outside the map (-1474.00, -947.03, 126.72) Static prop models/props_c17/metalladder002.mdl outside the map (-1474.00, -947.00, -1.00) Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_desk01a.mdl"! Error! prop_static using model "models/props_c17/frame002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/frame002a.mdl"! Error! prop_static using model "models/props_lab/desklamp01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/desklamp01.mdl"! Error! prop_static using model "models/props/cs_office/cardboard_box01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/cardboard_box01.mdl"! Static prop models/props_wasteland/exterior_fence003b.mdl outside the map (17.20, -4101.97, 67.38) Static prop models/props_wasteland/exterior_fence003b.mdl outside the map (-32.33, -4101.30, 67.38) Static prop models/props_wasteland/exterior_fence003b.mdl outside the map (-117.41, -4165.49, 69.38) Static prop models/props_wasteland/exterior_fence003b.mdl outside the map (-166.95, -4164.82, 69.38) Placing detail props : 0...1...2...3...4...5...6...Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02! Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02! Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02! Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02! 7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 6046 texinfos to 3172 Reduced 448 texdatas to 406 (20449 bytes to 19269) Writing C:\Users\MyName\Desktop\BSPSource\map\de_school_d.bsp 17 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\MyName\Desktop\BSPSource\map\de_school_d" Valve Software - vvis.exe (May 15 2014) 4 threads reading c:\users\MyName\desktop\bspsource\map\de_school_d.bsp reading c:\users\MyName\desktop\bspsource\map\de_school_d.prt LoadPortals: couldn't read c:\users\MyName\desktop\bspsource\map\de_school_d.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe" ** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\MyName\Desktop\BSPSource\map\de_school_d" Valve Software - vrad.exe SSE (May 14 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\users\MyName\desktop\bspsource\map\de_school_d.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (5.61 seconds) 19212 faces 3 degenerate faces 2036548 square feet [293262976.00 square inches] 29 Displacements 23423 Square Feet [3373003.00 Square Inches] 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31) Build Patch/Sample Hash Table(s).....Done<0.1350 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (38) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 337/1024 16176/49152 (32.9%) brushes 3019/8192 36228/98304 (36.9%) brushsides 24878/65536 199024/524288 (38.0%) planes 29632/65536 592640/1310720 (45.2%) vertexes 33218/65536 398616/786432 (50.7%) nodes 10588/65536 338816/2097152 (16.2%) texinfos 3172/12288 228384/884736 (25.8%) texdata 406/2048 12992/65536 (19.8%) dispinfos 29/0 5104/0 ( 0.0%) disp_verts 2349/0 46980/0 ( 0.0%) disp_tris 3712/0 7424/0 ( 0.0%) disp_lmsamples 26288/0 26288/0 ( 0.0%) faces 19212/65536 1075872/3670016 (29.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12152/65536 680512/3670016 (18.5%) leaves 10926/65536 349632/2097152 (16.7%) leaffaces 23178/65536 46356/131072 (35.4%) leafbrushes 7058/65536 14116/131072 (10.8%) areas 5/256 40/2048 ( 2.0%) surfedges 142842/512000 571368/2048000 (27.9%) edges 83531/256000 334124/1024000 (32.6%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2075/32768 20750/327680 ( 6.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 35397/65536 70794/131072 (54.0%) cubemapsamples 76/1024 1216/16384 ( 7.4%) overlays 12/512 4224/180224 ( 2.3%) LDR lightdata [variable] 10738628/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 400080/393216 (101.7%) VERY FULL! LDR ambient table 10926/65536 43704/262144 (16.7%) HDR ambient table 10926/65536 43704/262144 (16.7%) LDR leaf ambient 8479/65536 237412/1835008 (12.9%) HDR leaf ambient 10926/65536 305928/1835008 (16.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/64450 ( 0.0%) pakfile [variable] 8247830/0 ( 0.0%) physics [variable] 1271400/4194304 (30.3%) physics terrain [variable] 4227/1048576 ( 0.4%) Level flags = 0 Total triangle count: 55819 Writing c:\users\MyName\desktop\bspsource\map\de_school_d.bsp 1 minute, 34 seconds elapsed Valve Software - vrad.exe SSE (May 14 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\users\MyName\desktop\bspsource\map\de_school_d.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (5.60 seconds) 19212 faces 3 degenerate faces 2036548 square feet [293262976.00 square inches] 29 Displacements 23423 Square Feet [3373003.00 Square Inches] 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31) Build Patch/Sample Hash Table(s).....Done<0.0662 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 337/1024 16176/49152 (32.9%) brushes 3019/8192 36228/98304 (36.9%) brushsides 24878/65536 199024/524288 (38.0%) planes 29632/65536 592640/1310720 (45.2%) vertexes 33218/65536 398616/786432 (50.7%) nodes 10588/65536 338816/2097152 (16.2%) texinfos 3172/12288 228384/884736 (25.8%) texdata 406/2048 12992/65536 (19.8%) dispinfos 29/0 5104/0 ( 0.0%) disp_verts 2349/0 46980/0 ( 0.0%) disp_tris 3712/0 7424/0 ( 0.0%) disp_lmsamples 26288/0 26288/0 ( 0.0%) faces 19212/65536 1075872/3670016 (29.3%) hdr faces 19212/65536 1075872/3670016 (29.3%) origfaces 12152/65536 680512/3670016 (18.5%) leaves 10926/65536 349632/2097152 (16.7%) leaffaces 23178/65536 46356/131072 (35.4%) leafbrushes 7058/65536 14116/131072 (10.8%) areas 5/256 40/2048 ( 2.0%) surfedges 142842/512000 571368/2048000 (27.9%) edges 83531/256000 334124/1024000 (32.6%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2075/32768 20750/327680 ( 6.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 35397/65536 70794/131072 (54.0%) cubemapsamples 76/1024 1216/16384 ( 7.4%) overlays 12/512 4224/180224 ( 2.3%) LDR lightdata [variable] 10738628/0 ( 0.0%) HDR lightdata [variable] 10738628/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 400080/393216 (101.7%) VERY FULL! LDR ambient table 10926/65536 43704/262144 (16.7%) HDR ambient table 10926/65536 43704/262144 (16.7%) LDR leaf ambient 8479/65536 237412/1835008 (12.9%) HDR leaf ambient 8479/65536 237412/1835008 (12.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/64450 ( 0.0%) pakfile [variable] 8247830/0 ( 0.0%) physics [variable] 1271400/4194304 (30.3%) physics terrain [variable] 4227/1048576 ( 0.4%) Level flags = 0 Total triangle count: 55819 Writing c:\users\MyName\desktop\bspsource\map\de_school_d.bsp 1 minute, 33 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\MyName\Desktop\BSPSource\map\de_school_d.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\de_school_d.bsp"
Sigh. [quote]Entity prop_static (-166.95 -4164.82 69.38) leaked![/quote] You have a [url=https://developer.valvesoftware.com/wiki/Leak]leak.[/url]
[QUOTE=Spherix;47066532]Sigh. You have a [url=https://developer.valvesoftware.com/wiki/Leak]leak.[/url][/QUOTE] I'm so dumb, I've noticed that after I made this thread but haven't looked into it. Well thank you very much, it works now :)
Sorry, you need to Log In to post a reply to this thread.