• Compiling problem...
    5 replies, posted
Can someone tell me what is wrong with this map? (except that there is no player start, lightning, and other shit) [code] ------------------------------------------------------------------------------- Running command: cd "d:\gry\steam\steamapps\common\alien swarm\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "d:\gry\steam\steamapps\common\alien swarm\bin\vbsp.exe" -allde tail -game "d:\gry\steam\steamapps\common\alien swarm\swarm" "C:\Documents and S ettings\User\Moje dokumenty\lolfail.vmf" ------------------------------------------------------------------------------- Valve Software - vbsp.exe (Jul 8 2010) 2 threads materialPath: d:\gry\steam\steamapps\common\alien swarm\swarm\materials Loading C:\Documents and Settings\User\Moje dokumenty\lolfail.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 12800.0 372.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 13312.0 372.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 13312.0 372.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 372.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 10752.0 372.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 9216.0 372.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 9728.0 372.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 9216.0 372.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has C ONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENT S_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 96 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 92 texinfos to 7 Reduced 11 texdatas to 7 (292 bytes to 167) Writing C:\Documents and Settings\User\Moje dokumenty\lolfail.bsp 0 seconds elapsed ------------------------------------------------------------------------------- Running command: cd "d:\gry\steam\steamapps\common\alien swarm\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "d:\gry\steam\steamapps\common\alien swarm\bin\vvis.exe" -radiu s_override 5000 -game "d:\gry\steam\steamapps\common\alien swarm\swarm" "C:\Docu ments and Settings\User\Moje dokumenty\lolfail" ------------------------------------------------------------------------------- Valve Software - vvis.exe (Jul 8 2010) Vis Radius = 5000.00 2 threads reading c:\documents and settings\user\moje dokumenty\lolfail.bsp Empty map Finished. Press a key to close.[/code] VMF file: [url]http://www.mediafire.com/?1s2s77y6zhyc329[/url]
You have a leak. And you didn't even run lighting.
You put no entities in the map, so bsp can't determine what's the inside or what's the outside.
So why when i tried to compile it with hammer form Source SDK, not Alien Swarm SDK, it was fine?
[url]http://developer.valvesoftware.com/wiki/Swarm_Mapping_basics[/url] Thats why.
Thanks, works nao
Sorry, you need to Log In to post a reply to this thread.