hi guys, i just started mapping with hammer like a week ago and this is what i made, it is my very first map and so i'm wondering if u guys like it or not.
post what you think about it ,maybe some ideas or say what you dont like about it ^^ here are some screens
[IMG_THUMB]http://img168.imageshack.us/img168/9711/mymap10002.jpg[/IMG_THUMB]
[IMG_THUMB]http://img94.imageshack.us/img94/6655/mymap10003.jpg[/IMG_THUMB]
[IMG_THUMB]http://img836.imageshack.us/img836/4733/mymap10011.jpg[/IMG_THUMB]
[IMG_THUMB]http://img193.imageshack.us/img193/7892/mymap10010.jpg[/IMG_THUMB]
[IMG_THUMB]http://img709.imageshack.us/img709/5425/mymap10004.jpg[/IMG_THUMB]
[IMG_THUMB]http://img197.imageshack.us/img197/6348/mymap10006.jpg[/IMG_THUMB]
[IMG_THUMB]http://img38.imageshack.us/img38/1047/mymap10005.jpg[/IMG_THUMB]
[IMG_THUMB]http://img248.imageshack.us/img248/4189/mymap10008.jpg[/IMG_THUMB]
[IMG_THUMB]http://img13.imageshack.us/img13/3362/mymap10013.jpg[/IMG_THUMB]
[IMG_THUMB]http://img709.imageshack.us/img709/5176/mymap10007.jpg[/IMG_THUMB]
thx!
For a first map it actually looks really good. Your texture use is not great but you can learn that. You have lighting, props, decals lots of stuff most first timer's would not use. I came to this thread thinking "oh no here we go again" but you suprised me good job.
[QUOTE=Rombishead;23706108]For a first map it actually looks really good. Your texture use is not great but you can learn that. You have lighting, props, decals lots of stuff most first timer's would not use. I came to this thread thinking "oh no here we go again" but you suprised me good job.[/QUOTE]
thx (: i will work on the textures could you give me some tips or something? would be awesome
On this image: [URL]http://img197.imageshack.us/i/mymap10006.jpg/[/URL]
The diagonal wall on the left looks silly with that one texture. You need to break it up as its very 2D, add some metal supports every now and then. My main gripe with your texturing is with that glass texture you used.
okay i c i'll try to change that (:
thx
if you use image shack PLEASEput them in [img][/img] tags otherwise loading every picture in another tab makes me cry
[editline]03:18PM[/editline]
wow this map actually isn't bad
[QUOTE=NeoShinsei;23706378]if you use image shack PLEASEput them in [img][/img] tags otherwise loading every picture in another tab makes me cry
[editline]03:18PM[/editline]
wow this map actually isn't bad[/QUOTE]
thx and i changed it xd
Do [ IMG_THUMB][ /IMG_THUMB] without the spaces instead, stops it from killin the page.
[QUOTE=Rombishead;23706728]Do [ IMG_THUMB][ /IMG_THUMB] without the spaces instead, stops it from killin the page.[/QUOTE]
thx m8 didn't know that
No problem. Also a word of advice seems as you are new here. Try not to use abreviations. So instead of "thx m8" put Thanks mate. A fair amount of people don't take kindly to it. Just a heads up.
On a good note, this is probably the best first map I've ever seen.
But on the other hand, everyone is right about the texturing, it's crucial to get it to look structured and realistic.
Take this one for example:
[img_thumb]http://img197.imageshack.us/img197/6348/mymap10006.jpg[/img_thumb]
1.Look at the glass on the right... Glass does not bend.
2.At the top of the section that glass, the texture runs straight into a wall mid-pane.
3.You might have a few too many red/brown textures in the map which is uncomfortable to the eyes.
4.Glass should almost always be framed.
Good texturing fixes the first three and four small func_details fixes the fourth.
Don't worry though, you seem to be doing very well.
Did you use any reference pictures?
[QUOTE=CaptainQuirk;23707657]On a good note, this is probably the best first map I've ever seen.
But on the other hand, everyone is right about the texturing, it's crucial to get it to look structured and realistic.
Take this one for example:
[img_thumb]http://img197.imageshack.us/img197/6348/mymap10006.jpg[/img_thumb]
1.Look at the glass on the right... Glass does not bend.
2.At the top of the section that glass, the texture runs straight into a wall mid-pane.
3.You might have a few too many red/brown textures in the map which is uncomfortable to the eyes.
4.Glass should almost always be framed.
Good texturing fixes the first three and four small func_details fixes the fourth.
Don't worry though, you seem to be doing very well.[/QUOTE]
thank you for the the tips ^^
it's realy important for me what others think about it so i can learn from it it =D
[editline]06:43PM[/editline]
[QUOTE=Rubs10;23708162]Did you use any reference pictures?[/QUOTE]
nope i didn't
Do you think you could upload the.vmf for me to look at? I understand if you don't wanna.
[QUOTE=Rombishead;23709073]Do you think you could upload the.vmf for me to look at? I understand if you don't wanna.[/QUOTE]
hehe, i can give you the bsp if u wanna look at it?
if u have counter strike source
The .bsp is only the only map. He wants to look at the brushwork that you have in hammer. So he needs the .vmf If you want to give it to him and only him I would pm him rather post on here.
Cheers Firegod, thats what I meant. Thanks for the file dude, shall take a look.
Post look: Well dispite most the textures and some of the props missing it looks very good. Are you sure this is your first map? Some of the techniques being used are kinda advanced.
[QUOTE=Rombishead;23709880]Cheers Firegod, thats what I meant. Thanks for the file dude, shall take a look.
Post look: Well dispite most the textures and some of the props missing it looks very good. Are you sure this is your first map? Some of the techniques being used are kinda advanced.[/QUOTE]
jup my first map, i just followed some tutorials to start and then i just began working on it, what advanced thecniques do you mean? caus i tought i was just doing basic stuff lol
Whos tutorials did you watch?
cant realy remember i just searched on google if i didnt know something and well i just found some tutorials i'll search wich ones i used (:
Looks really good for a first map! Like said before just some minor texturing problems.
Rombishead umm what techniques?
Well first of arch's I know a lot of good mappers who have no idea how to use them. Func_detail, using optimisation in your first map is not something I have seen before.
[QUOTE=Rombishead;23710910]Well first of arch's I know a lot of good mappers who have no idea how to use them. Func_detail, using optimisation in your first map is not something I have seen before.[/QUOTE]
I have noticed that a small amount of beginners have been doing the more advanced stuff earlier on. Makes me feel like mapping again for some reason.
[QUOTE=Rombishead;23710910]Well first of arch's I know a lot of good mappers who have no idea how to use them. Func_detail, using optimisation in your first map is not something I have seen before.[/QUOTE]
well the arch i just did with the cirle tool =p and func detail is just handy lol caus first my map took hours to compile, i looked up how to make it go faster and voila function detail, so i use it as much as i can
Better than my first map, by a lot.
thx guys for the comments could someone say wich textures they want to see on the map?
Also just because some FPers like to see it, don't use abreviations of words, like "thx" and "m8" it's just plain lazy, otherwise, good map, keep going.
[QUOTE=sphinxa279;23724197]Also just because some FPers like to see it, don't use abreviations of words, like "thx" and "m8" it's just plain lazy, otherwise, good map, keep going.[/QUOTE]
yeah it's a habbit =/ i need to stop doing that
long with the character based emotes, if you need to use emotes use this list here: [url]http://www.facepunch.com/misc.php[/url]
[QUOTE=sphinxa279;23724253]long with the character based emotes, if you need to use emotes use this list here: [url]http://www.facepunch.com/misc.php[/url][/QUOTE]
okay thank you
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