[B]UPDATED[/B]
Sorry I don't know how to change the title
About the map: 2 Floors, lots of ammenties, pretty spacious, 70+ player spawns for zs. Lots of custom textures let me know if any come up checkered. I tested it myself and couldn't find any but sometimes people slip up..
There is one vent couple of rooms, I was running out room so I couldnt make alot of gym based exercise machines due to hammer maxing out with the number of brushes..and I don't know how to use propper or else that would have eliminated that part.
So Enjoy the map let me know whats wrong what you like and dislike etc..
[size=14pt][b]This is important I believe most players will get it but most doors are attached with a hinge entity if players get stuck or get through they can shoot the door all doors are [/b][b]breakable!!!! 50-100hp[/b][/size]
[img]http://img441.imageshack.us/img441/554/zmnyscb1b0001.jpg[/img]
[img]http://img842.imageshack.us/img842/1681/zmnyscb1b0002.jpg[/img]
[img]http://img265.imageshack.us/img265/4076/zmnyscb1b0003.jpg[/img]
[img]http://img715.imageshack.us/img715/7899/zmnyscb1b0006.jpg[/img]
[img]http://img3.imageshack.us/img3/6696/zmnyscb1b0005.jpg[/img]
[img]http://img853.imageshack.us/img853/5870/zmnyscb1b0000.jpg[/img]
UPDATE
[URL="http://gamebanana.com/gmod/maps/166129"]http://gamebanana.com/gmod/maps/166129[/URL]
Why did you copy and paste the OP from another forum?
also
[img]http://img703.imageshack.us/img703/9738/zsnyscb3a0005.jpg[/img]
Why are the treadmills, chairs and tables made out of brushes?
1. Turn on aa
2. Brush based props looks shit. Try and use models whereever possible.
3. You posters look really odd, needs some sort of framing.
4. You have glass with no supports or framing.
5. Lighting looks off, look into using combinations of light_spot with point light entities and env_sprite to create lightbulb and light glow effects.
6. Doors have very thick frames, and yet very little detailing on them. Same with windows.
7. Some props have been used for the hell of it, like that empty bookcase. Props should fit in naturally with the environment.
Wow, you posted WIP screenshots of this and we pointed out everything that looked awful, and yet you've made no effort to improve it.
[editline]29th May 2012[/editline]
treadmills too pointy 4/10 "would not jog"
I did make an effort to improve it .. I tried to make them more detailed and their are no gym style props that would fit so I made all my machines out of brush work. And the glass does have a frame. I will prob not post on the forums anymore cause you guys flame hard. I think there is a level of constructive critisism and being an asshole...
Ironphoneix is only one that has constructive feedback and the guy who post the errors
[editline]29th May 2012[/editline]
[QUOTE=Zovox;36117371]Why are the treadmills, chairs and tables made out of brushes?[/QUOTE]
Find me. Me some children style chairs and I wil make them a prop
We were constructive last time you showed us this. You just clearly haven't changed anything. Sure, you might have removed some things, or fixed up some, but the majorly bad-looking features are still there.
[QUOTE=waterpyro;36121323]I did make an effort to improve it .. I tried to make them more detailed and their are no gym style props that would fit so I made all my machines out of brush work. And the glass does have a frame. I will prob not post on the forums anymore cause you guys flame hard. I think there is a level of constructive critisism and being an asshole...
Ironphoneix is only one that has constructive feedback and the guy who post the errors
[editline]29th May 2012[/editline]
Find me. Me some children style chairs and I wil make them a prop[/QUOTE]
How the hell do you mess up phoenix.
Anyway, no one here has flamed. People have given criticisms, no flaming.
There are many modelling tools out there, find one you like, and use it to make your own custom models, or find models out there. Look around yourself, don't just be lazy.
[img]http://img703.imageshack.us/img703/9738/zsnyscb3a0005.jpg[/img]
That glass doesn't have frames.
Maybe you should start with smaller more simple maps?
There's obviously a lot of things you can fix here but there's only so much you can improve without ending up remaking most of it.
A lot of your architecture is a weird size and I can't tell if you're crouching or standing on something in some of the screenshots.
Try using more standard sizes for your brushes and architecture because that's the main thing makes your map look wonky. And try to rely on brushes less where models can be used like some of those doors and computer desk stuff.
[QUOTE=IronPhoenix;36123431]How the hell do you mess up phoenix.
Anyway, no one here has flamed. People have given criticisms, no flaming.
There are many modelling tools out there, find one you like, and use it to make your own custom models, or find models out there. Look around yourself, don't just be lazy.
That glass doesn't have frames.[/QUOTE]
I was typing fast on my phone. Anyways I've tried in the past to learn how to model 3ds max and failed hardcore its not as easy as source sdk you know. And those glass don't have frames because that how it is in real life i believe. its suppose to be a racquet ball court
quit hard anyhow to model, so i just used brush based best I can but that simply doesn't seem to cut it anymore.
I still have to fix the brush style machines make them a prop cause thats what i think might be causing the error of the void of darkness . cause all textures are paked but I think i max out on brushes in map memory.
[editline]30th May 2012[/editline]
[QUOTE=TCB;36119363]Wow, you posted WIP screenshots of this and we pointed out everything that looked awful, and yet you've made no effort to improve it.
[editline]29th May 2012[/editline]
treadmills too pointy 4/10 "would not jog"[/QUOTE]
and i think in the wip I showed you like an early stage of the map not-textured how could you really base your criticism on that?
[QUOTE=waterpyro;36126123]I was typing fast on my phone. Anyways I've tried in the past to learn how to model 3ds max and failed hardcore its not as easy as source sdk you know. And those glass don't have frames because that how it is in real life i believe. its suppose to be a racquet ball court
quit hard anyhow to model, so i just used brush based best I can but that simply doesn't seem to cut it anymore.
I still have to fix the brush style machines make them a prop cause thats what i think might be causing the error of the void of darkness . cause all textures are paked but I think i max out on brushes in map memory.
[editline]30th May 2012[/editline]
and i think in the wip I showed you like an early stage of the map not-textured how could you really base your criticism on that?[/QUOTE]
Didn't you ask people to?
[QUOTE=waterpyro;36126123]I was typing fast on my phone. Anyways I've tried in the past to learn how to model 3ds max and failed hardcore its not as easy as source sdk you know. And those glass don't have frames because that how it is in real life i believe. its suppose to be a racquet ball court
quit hard anyhow to model, so i just used brush based best I can but that simply doesn't seem to cut it anymore.
I still have to fix the brush style machines make them a prop cause thats what i think might be causing the error of the void of darkness . cause all textures are paked but I think i max out on brushes in map memory.
[editline]30th May 2012[/editline]
and i think in the wip I showed you like an early stage of the map not-textured how could you really base your criticism on that?[/QUOTE]
Oh wow...a program isn't easy to use so you give up. I hate scripting, and my mind isn't really designed for it, but i'm learning it anyway.
TCB has compared the WIP to the images in this thread, so he is offering basic criticisms based off that.
[QUOTE=waterpyro;36126123]
and i think in the wip I showed you like an early stage of the map not-textured how could you really base your criticism on that?[/QUOTE]
BECAUSE TEXTURES MAKE UP FOR BAD BRUSHWORK RIGHT
[editline]30th May 2012[/editline]
really do you honestly think that because they weren't textured, we don't them? we don't like them because they look blocky, disproportional and awful.
[QUOTE=IronPhoenix;36129773]Oh wow...a program isn't easy to use so you give up. I hate scripting, and my mind isn't really designed for it, but i'm learning it anyway.
TCB has compared the WIP to the images in this thread, so he is offering basic criticisms based off that.[/QUOTE]
its not just i gave up.. i did look for tutorials and things to help aid me but there aren't alot of community help out there for 3ds max, i've always wanted to learn to model so i dont have make blocky brushes as you guy say but that just hasnt happen. source sdk tutorials are everywhere 3dsmax few, its not as user friendly i would say its more of an expert. scripting and coding? I wouldn't even look at it.
sometimes if you have an idea you dont want to let obstacles to hold you back so in this case making models was my obstacle and I therefore made them out of brush work. Plus im limtied to brushes due to map capacity
theres lot of brush based things that look great an arent blocky
[QUOTE=IronPhoenix;36117586]1. Turn on aa
2. Brush based props looks shit. Try and use models whereever possible.
3. You posters look really odd, needs some sort of framing.
4. You have glass with no supports or framing.
5. Lighting looks off, look into using combinations of light_spot with point light entities and env_sprite to create lightbulb and light glow effects.
6. Doors have very thick frames, and yet very little detailing on them. Same with windows.
7. Some props have been used for the hell of it, like that empty bookcase. Props should fit in naturally with the environment.[/QUOTE]
Just a simple question,
are props made whit propper as shit as brush based props?
[QUOTE=waterpyro;36134115]
theres lot of brush based things that look great an arent blocky[/QUOTE]
There are lots of colourcorrection settings that look great and aren't ugly, but does that mean everyone can do it? When it comes to brush-based substitutes for models, you have to be extremely careful because it's so easy for it to look ugly (90% of the time it does).
[QUOTE=waterpyro;36134115]its not just i gave up.. i did look for tutorials and things to help aid me but there aren't alot of community help out there for 3ds max, i've always wanted to learn to model so i dont have make blocky brushes as you guy say but that just hasnt happen. source sdk tutorials are everywhere 3dsmax few, its not as user friendly i would say its more of an expert. scripting and coding? I wouldn't even look at it.
sometimes if you have an idea you dont want to let obstacles to hold you back so in this case making models was my obstacle and I therefore made them out of brush work. Plus im limtied to brushes due to map capacity
theres lot of brush based things that look great an arent blocky[/QUOTE]
You don't have to use 3ds max, i don't. Find a tool that works for you, don't just download one because it is the "best".
Props with propper won't get the same polycount. Using propper for brushwork is usualyl used for optimisation, but you will get better looking models by using a modelling program, instead of brushes.
What do you mean by map capacity? Adding a few models isn't going to make the map a few gig large.
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