• Map won't compile
    13 replies, posted
For some reason it won't compile and it does not say there are any leaks [code] ** Executing... ** Command: "c:\program files\steam\steamapps\jgerm\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike" "C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike\materials Loading C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (2) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island.bsp" "c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike\maps\gm_manmade_island.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code] Thanks for the help guys.
Bad detail brush side. Try alt p and look for any invalid brushes.
It says no errors were found so what am I supposed to look for? [editline]08:09PM[/editline] Any help guys?
[url]http://www.interlopers.net/errors/show=57[/url]
Ok this is what It came up with General information Note: It appears vvis was not included in this compile log. Not running vvis may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error. Note: It appears vrad was not included in this compile log. Not running vrad may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error. Last contribution: Anonymous Find Visible Detail Sides...Bad detail brush side find visible detail sides...bad detail brush side what does it mean to do lol
:bang: It means you didn't run Vvis or Vrad, you had them off. Did you read the link I sent? [url]http://www.interlopers.net/errors/show=57[/url] Scroll down and it will show you your error.
I didnt notice they were off now I just get a longer error lol fuck [editline]09:14PM[/editline] [code] ** Executing... ** Command: "c:\program files\steam\steamapps\jgerm\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike" "C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike\materials Loading C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (2) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side ** Executing... ** Command: "c:\program files\steam\steamapps\jgerm\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike" "C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\documents and settings\jeremy\desktop\gm_manmade_island.bsp Error opening c:\documents and settings\jeremy\desktop\gm_manmade_island.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\jgerm\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike" "C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\documents and settings\jeremy\desktop\gm_manmade_island.bsp Error opening c:\documents and settings\jeremy\desktop\gm_manmade_island.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Jeremy\Desktop\gm_manmade_island.bsp" "c:\program files\steam\steamapps\jgerm\counter-strike source\cstrike\maps\gm_manmade_island.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."[/code]
That doesn't fix it. :suicide: [code]Find Visible Detail Sides...Bad detail brush side Description: The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems. Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning. Solution: You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.[/code]
alright so now how do I hide the visgroups? and yes I know I'm a tard
On the right there is visGroup, its default under the texture browser.
ok and I click what on it?
The auto tab.
I figured that but I cant click on the checks or even move the curser around up or down on it
Do shit manually. Fly around your map in 3D textured, and look for a tool-textured brush with multiple tool textures. That is: A trigger volume with the trigger texture on most sides, but the nodraw texture, or clip texture on one face. Or a brush entity with occluder on all sides but skip on one side. Usually things like that are easy to spot, however if you ever figure out the visgroups, you'll be able to spot them instantaneously without other geometry in the way.
Sorry, you need to Log In to post a reply to this thread.