i have placed light_environment
but there is no shadow
only doors have shadows and not in the right angle
light_environment configuration:
Pitch Yaw Roll: -36 298 0
Pitch: -36
Brightness: 255 255 255 200
Ambient: 255 255 255 20
BrightnessHDR: -1 -1 -1 1
BrightnessScaleHDR: 1
AmbientHDR: -1 -1 -1 1
AmbientScaleHDR: 1
SunSpreadAnlge: 0
what is the problem?
thanks.
Have a skybox? Running VRAD? Post the compile log.
Change your ambient color to something a dark blue instead of 255 255 255
[QUOTE=Terrenteller;23372923]The skybox name should be "militia_hdr".[/QUOTE]
the same was with militia_hdr
[QUOTE=Firegod522;23372926]Change your ambient color to something a dark blue instead of 255 255 255[/QUOTE]
i'm trying that now
[b]Edit:[/b]
Same
do you have env_sun (copy angles from light_enviroment)?
[QUOTE=kajar;23373192]do you have env_sun (copy angles from light_enviroment)?[/QUOTE]
env_sun is only an overlay in the sky
[editline]12:50AM[/editline]
Can you take a picture of it in game for us?
[QUOTE=kajar;23373192]do you have env_sun (copy angles from light_enviroment)?[/QUOTE]
yes but I'm sure that's not the problem
[QUOTE=Firegod522;23373199]env_sun is only an overlay in the sky
[editline]12:50AM[/editline]
Can you take a picture of it in game for us?[/QUOTE]
1 minute
[b]Edit:[/b]
[url]http://img69.imageshack.us/img69/5738/rpkarcity0000.jpg[/url]
Type mat_fullbright 0 in console.
[QUOTE=Firegod522;23373309]Type mat_fullbright 0 in console.[/QUOTE]
works
but when i will release the map every player that wants to see shadows need to type mat_fullbright 0 in the console?
and why the doors shadows is in different angle than the walls shadows?
and func_door doesn't have shadow?
What it's doing is that normally the mat_fullbright is set to 0 by default. Somehow yours got changed and most people should have theirs at 0. So no, they wont.
No they wont
Doors had shadows because of the models. You had your baked lighting turned off.
When you compile a map with no lights, it sets mat_fullbright to 1, if you recompile the map with lights and switch to it, the game doesn't switch mat_fullbright to 0. So that is the only reason.
ok thanks
another qustions:
1. can i change the shadow angle for prop_door_rotating?
2. can i add shadow for func_door?
[QUOTE=D1ma;23373493]ok thanks
another qustions:
1. can i change the shadow angle for prop_door_rotating?
2. can i add shadow for func_door?[/QUOTE]
1. Yes, you may use shadow_control
2. No
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