• another Alien swarm map load problem
    13 replies, posted
it compiles, opens the game and tempts to run the map, when it is about to get into the loadout menu the game closes (crashes) in a instant (no popup saying something is wrong) [b]NEW LOG, READ DOWN![/b] log: [code] materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49246 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 322 texinfos to 162 Reduced 20 texdatas to 14 (616 bytes to 364) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 131 portalclusters 417 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 118 visible clusters (0.00%) Total clusters visible: 14241 Average clusters visible: 108 Building PAS... Average clusters audible: 131 visdatasize:5516 compressed from 6288 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 559 faces 384164 square feet [55319640.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 559 patches before subdivision 3399 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 163410, max 200 transfer lists: 1.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(310, 277, 191) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42, 33, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 131/8192 1572/98304 ( 1.6%) brushsides 910/65536 7280/524288 ( 1.4%) planes 1102/65536 22040/1310720 ( 1.7%) vertexes 907/65536 10884/786432 ( 1.4%) nodes 502/65536 16064/2097152 ( 0.8%) texinfos 162/12288 11664/884736 ( 1.3%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 559/65536 31304/3670016 ( 0.9%) hdr faces 559/65536 31304/3670016 ( 0.9%) origfaces 410/65536 22960/3670016 ( 0.6%) leaves 516/65536 16512/2097152 ( 0.8%) leaffaces 603/65536 1206/131072 ( 0.9%) leafbrushes 269/65536 538/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 4037/512000 16148/2048000 ( 0.8%) edges 2374/256000 9496/1024000 ( 0.9%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 17/32768 170/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 321/65536 642/131072 ( 0.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 268028/0 ( 0.0%) visdata [variable] 5516/16777216 ( 0.0%) entdata [variable] 12582/393216 ( 3.2%) LDR ambient table 516/65536 2064/262144 ( 0.8%) HDR ambient table 516/65536 2064/262144 ( 0.8%) LDR leaf ambient 516/65536 14448/1835008 ( 0.8%) HDR leaf ambient 559/65536 15652/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 150695/0 ( 0.0%) physics [variable] 49246/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1318 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (47204 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 287 texinfos to 149 Reduced 20 texdatas to 14 (616 bytes to 364) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 596 faces 385792 square feet [55554116.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 596 patches before subdivision 3368 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(310, 277, 191) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42, 33, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 122/8192 1464/98304 ( 1.5%) brushsides 801/65536 6408/524288 ( 1.2%) planes 840/65536 16800/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 149/12288 10728/884736 ( 1.2%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 596/65536 33376/3670016 ( 0.9%) hdr faces 596/65536 33376/3670016 ( 0.9%) origfaces 418/65536 23408/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 636/65536 1272/131072 ( 1.0%) leafbrushes 247/65536 494/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 4274/512000 17096/2048000 ( 0.8%) edges 2457/256000 9828/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 399/65536 798/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 281284/0 ( 0.0%) visdata [variable] 6781/16777216 ( 0.0%) entdata [variable] 10956/393216 ( 2.8%) LDR ambient table 503/65536 2012/262144 ( 0.8%) HDR ambient table 503/65536 2012/262144 ( 0.8%) LDR leaf ambient 503/65536 14084/1835008 ( 0.8%) HDR leaf ambient 593/65536 16604/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 150695/0 ( 0.0%) physics [variable] 47204/4194304 ( 1.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1432 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49321 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 294 texinfos to 150 Reduced 21 texdatas to 15 (634 bytes to 382) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 596 faces 385792 square feet [55554116.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 596 patches before subdivision 3368 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(310, 277, 191) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42, 33, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 866/65536 17320/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 150/12288 10800/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 596/65536 33376/3670016 ( 0.9%) hdr faces 596/65536 33376/3670016 ( 0.9%) origfaces 418/65536 23408/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 636/65536 1272/131072 ( 1.0%) leafbrushes 389/65536 778/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 4274/512000 17096/2048000 ( 0.8%) edges 2457/256000 9828/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 399/65536 798/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 281284/0 ( 0.0%) visdata [variable] 6781/16777216 ( 0.0%) entdata [variable] 10956/393216 ( 2.8%) LDR ambient table 503/65536 2012/262144 ( 0.8%) HDR ambient table 503/65536 2012/262144 ( 0.8%) LDR leaf ambient 503/65536 14084/1835008 ( 0.8%) HDR leaf ambient 593/65536 16604/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 150695/0 ( 0.0%) physics [variable] 49321/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1432 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 596 faces 385792 square feet [55554116.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 596 patches before subdivision 3368 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(315, 282, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42, 34, 16) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 866/65536 17320/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 150/12288 10800/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 596/65536 33376/3670016 ( 0.9%) hdr faces 596/65536 33376/3670016 ( 0.9%) origfaces 418/65536 23408/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 636/65536 1272/131072 ( 1.0%) leafbrushes 389/65536 778/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 4274/512000 17096/2048000 ( 0.8%) edges 2457/256000 9828/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 399/65536 798/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 281284/0 ( 0.0%) visdata [variable] 6781/16777216 ( 0.0%) entdata [variable] 10956/393216 ( 2.8%) LDR ambient table 503/65536 2012/262144 ( 0.8%) HDR ambient table 503/65536 2012/262144 ( 0.8%) LDR leaf ambient 503/65536 14084/1835008 ( 0.8%) HDR leaf ambient 598/65536 16744/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 150695/0 ( 0.0%) physics [variable] 49321/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1432 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 596 faces 385792 square feet [55554116.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 596 patches before subdivision 3368 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(315, 282, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42, 34, 16) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 866/65536 17320/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 150/12288 10800/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 596/65536 33376/3670016 ( 0.9%) hdr faces 596/65536 33376/3670016 ( 0.9%) origfaces 418/65536 23408/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 636/65536 1272/131072 ( 1.0%) leafbrushes 389/65536 778/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 4274/512000 17096/2048000 ( 0.8%) edges 2457/256000 9828/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 399/65536 798/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 281284/0 ( 0.0%) visdata [variable] 6781/16777216 ( 0.0%) entdata [variable] 10956/393216 ( 2.8%) LDR ambient table 503/65536 2012/262144 ( 0.8%) HDR ambient table 503/65536 2012/262144 ( 0.8%) LDR leaf ambient 503/65536 14084/1835008 ( 0.8%) HDR leaf ambient 598/65536 16744/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 150695/0 ( 0.0%) physics [variable] 49321/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1432 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 596 faces 385792 square feet [55554116.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 596 patches before subdivision 3368 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185824, max 232 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(315, 282, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(42, 34, 16) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 866/65536 17320/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 150/12288 10800/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 596/65536 33376/3670016 ( 0.9%) hdr faces 596/65536 33376/3670016 ( 0.9%) origfaces 418/65536 23408/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 636/65536 1272/131072 ( 1.0%) leafbrushes 389/65536 778/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 4274/512000 17096/2048000 ( 0.8%) edges 2457/256000 9828/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 399/65536 798/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 281284/0 ( 0.0%) visdata [variable] 6781/16777216 ( 0.0%) entdata [variable] 10956/393216 ( 2.8%) LDR ambient table 503/65536 2012/262144 ( 0.8%) HDR ambient table 503/65536 2012/262144 ( 0.8%) LDR leaf ambient 503/65536 14084/1835008 ( 0.8%) HDR leaf ambient 598/65536 16744/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 150695/0 ( 0.0%) physics [variable] 49321/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1432 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49321 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 297 texinfos to 152 Reduced 22 texdatas to 15 (687 bytes to 382) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 604 faces 385933 square feet [55574404.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 604 patches before subdivision 3376 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185854, max 234 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(321, 288, 199) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(43, 35, 17) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 866/65536 17320/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 152/12288 10944/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 604/65536 33824/3670016 ( 0.9%) hdr faces 604/65536 33824/3670016 ( 0.9%) origfaces 422/65536 23632/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 644/65536 1288/131072 ( 1.0%) leafbrushes 389/65536 778/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 4322/512000 17288/2048000 ( 0.8%) edges 2481/256000 9924/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 399/65536 798/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 284304/0 ( 0.0%) visdata [variable] 6781/16777216 ( 0.0%) entdata [variable] 10947/393216 ( 2.8%) LDR ambient table 503/65536 2012/262144 ( 0.8%) HDR ambient table 503/65536 2012/262144 ( 0.8%) LDR leaf ambient 503/65536 14084/1835008 ( 0.8%) HDR leaf ambient 595/65536 16660/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 151037/0 ( 0.0%) physics [variable] 49321/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1448 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 1536.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 512.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 78 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (19157 bytes) Static prop models/props_wasteland/rockgranite04b.mdl outside the map (436.00, -676.00, 64.00) Static prop models/props/pipes/pipeset_8/pipe_8_regulator.mdl outside the map (228.00, -468.00, 120.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (228.00, -542.00, 114.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -516.00, 102.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -390.00, 102.00) Static prop models/props/pipes/pipeset_8/pipe_corner.mdl outside the map (222.00, -310.00, 102.00) Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (612.00, -260.00, 97.00) Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (292.00, -260.00, 97.00) Static prop models/props/floor/panels/panel_03.mdl outside the map (340.00, -114.00, 97.00) Static prop models/props/floor/panels/panel_03.mdl outside the map (692.00, -114.00, 97.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -516.00, 94.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (224.00, -516.00, 94.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -324.00, 94.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 297 texinfos to 81 Reduced 22 texdatas to 10 (687 bytes to 220) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49321 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 297 texinfos to 152 Reduced 22 texdatas to 15 (687 bytes to 382) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 604 faces 385933 square feet [55574404.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 604 patches before subdivision 3376 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185854, max 234 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(315, 283, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(43, 34, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 866/65536 17320/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 152/12288 10944/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 604/65536 33824/3670016 ( 0.9%) hdr faces 604/65536 33824/3670016 ( 0.9%) origfaces 422/65536 23632/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 644/65536 1288/131072 ( 1.0%) leafbrushes 389/65536 778/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 4322/512000 17288/2048000 ( 0.8%) edges 2481/256000 9924/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 399/65536 798/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 284304/0 ( 0.0%) visdata [variable] 6781/16777216 ( 0.0%) entdata [variable] 10947/393216 ( 2.8%) LDR ambient table 503/65536 2012/262144 ( 0.8%) HDR ambient table 503/65536 2012/262144 ( 0.8%) LDR leaf ambient 503/65536 14084/1835008 ( 0.8%) HDR leaf ambient 590/65536 16520/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1882 ( 0.1%) pakfile [variable] 151037/0 ( 0.0%) physics [variable] 49321/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1448 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading C:\Program Files (x86)\Steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 1536.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 512.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 3072.0 216.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 78 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (19157 bytes) Static prop models/props_wasteland/rockgranite04b.mdl outside the map (436.00, -676.00, 64.00) Static prop models/props/pipes/pipeset_8/pipe_8_regulator.mdl outside the map (228.00, -468.00, 120.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (228.00, -542.00, 114.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -516.00, 102.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -390.00, 102.00) Static prop models/props/pipes/pipeset_8/pipe_corner.mdl outside the map (222.00, -310.00, 102.00) Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (612.00, -260.00, 97.00) Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (292.00, -260.00, 97.00) Static prop models/props/floor/panels/panel_03.mdl outside the map (340.00, -114.00, 97.00) Static prop models/props/floor/panels/panel_03.mdl outside the map (692.00, -114.00, 97.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -516.00, 94.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (224.00, -516.00, 94.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -324.00, 94.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 297 texinfos to 81 Reduced 22 texdatas to 10 (687 bytes to 220) Writing C:\Program Files (x86)\Steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\AS_survival_v2.prt materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.vmf Patching WVT material: maps/as_survival_v2/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49321 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 297 texinfos to 152 Reduced 22 texdatas to 15 (687 bytes to 382) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.prt 147 portalclusters 449 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 148 visible clusters (0.00%) Total clusters visible: 17097 Average clusters visible: 116 Building PAS... Average clusters audible: 147 visdatasize:6781 compressed from 7056 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2.bsp 604 faces 385933 square feet [55574404.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 604 patches before subdivision 3376 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 185854, max 234 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(315, 283, 195) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(43, 34, 16) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 866/65536 17320/1310720 ( 1.3%) vertexes 903/65536 10836/786432 ( 1.4%) nodes 490/65536 15680/2097152 ( 0.7%) texinfos 152/12288 10944/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 604/65536 33824/3670016 ( 0.9%) hdr faces 604/65536 33824/3670016 ( 0.9%) origfaces 422/65536 23632/3670016 ( 0.6%) leaves 503/65536 16096/2097152 ( 0.8%) leaffaces 644/65536 1288/131072 ( 1.0%) leafbrushes 389/65536 778/131072 ( 0.6%) areas
When you have small problems please post in the Question mega thread(s). You have a bunch of prop_statics leaking.
[code]Static prop models/props_wasteland/rockgranite04b.mdl outside the map (436.00, -676.00, 64.00) Static prop models/props/pipes/pipeset_8/pipe_8_regulator.mdl outside the map (228.00, -468.00, 120.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (228.00, -542.00, 114.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -516.00, 102.00) Static prop models/props/pipes/pipeset_8/pipe_64.mdl outside the map (238.00, -390.00, 102.00) Static prop models/props/pipes/pipeset_8/pipe_corner.mdl outside the map (222.00, -310.00, 102.00) Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (612.00, -260.00, 97.00) Static prop models/props/railings/ind/straight_cap_128.mdl outside the map (292.00, -260.00, 97.00) Static prop models/props/floor/panels/panel_03.mdl outside the map (340.00, -114.00, 97.00) Static prop models/props/floor/panels/panel_03.mdl outside the map (692.00, -114.00, 97.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -516.00, 94.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (224.00, -516.00, 94.00) Static prop models/props/floor/panels/panel_04.mdl outside the map (676.00, -324.00, 94.00)[/code] Looks like these entities are causing a leak.
[QUOTE=Firegod522;23578355]When you have small problems please post in the Question mega thread(s). You have a bunch of prop_statics leaking.[/QUOTE] will do Edit: still same problem after even removing all my props [code] materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.vmf Patching WVT material: maps/as_survival_v2_debug1/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 62 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (36568 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 209 texinfos to 106 Reduced 22 texdatas to 15 (729 bytes to 389) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt 30 portalclusters 49 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%) Total clusters visible: 622 Average clusters visible: 20 Building PAS... Average clusters audible: 29 visdatasize:492 compressed from 480 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 367 faces 387482 square feet [55797548.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 367 patches before subdivision 3441 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 134774, max 218 transfer lists: 1.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(293, 263, 183) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(36, 29, 14) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 105/8192 1260/98304 ( 1.3%) brushsides 685/65536 5480/524288 ( 1.0%) planes 630/65536 12600/1310720 ( 1.0%) vertexes 650/65536 7800/786432 ( 1.0%) nodes 188/65536 6016/2097152 ( 0.3%) texinfos 106/12288 7632/884736 ( 0.9%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 367/65536 20552/3670016 ( 0.6%) hdr faces 367/65536 20552/3670016 ( 0.6%) origfaces 281/65536 15736/3670016 ( 0.4%) leaves 195/65536 6240/2097152 ( 0.3%) leaffaces 384/65536 768/131072 ( 0.6%) leafbrushes 192/65536 384/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 2896/512000 11584/2048000 ( 0.6%) edges 1860/256000 7440/1024000 ( 0.7%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 26/32768 260/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 771/65536 1542/131072 ( 1.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 266604/0 ( 0.0%) visdata [variable] 492/16777216 ( 0.0%) entdata [variable] 7554/393216 ( 1.9%) LDR ambient table 195/65536 780/262144 ( 0.3%) HDR ambient table 195/65536 780/262144 ( 0.3%) LDR leaf ambient 195/65536 5460/1835008 ( 0.3%) HDR leaf ambient 74/65536 2072/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1870 ( 0.1%) pakfile [variable] 151212/0 ( 0.0%) physics [variable] 36568/4194304 ( 0.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1058 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\alien swarm\swarm\materials Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.vmf Patching WVT material: maps/as_survival_v2_debug1/concrete/concretefloor051_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 46 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49919 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 306 texinfos to 153 Reduced 22 texdatas to 15 (729 bytes to 389) Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp reading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.prt 36 portalclusters 60 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 25 visible clusters (0.00%) Total clusters visible: 799 Average clusters visible: 22 Building PAS... Average clusters audible: 35 visdatasize:668 compressed from 576 writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 543 faces 1254396 square feet [180633024.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 543 patches before subdivision 3875 patches after subdivision 3 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 153835, max 213 transfer lists: 1.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(358, 321, 221) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(51, 41, 20) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 5, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 128/8192 1536/98304 ( 1.6%) brushsides 837/65536 6696/524288 ( 1.3%) planes 880/65536 17600/1310720 ( 1.3%) vertexes 880/65536 10560/786432 ( 1.3%) nodes 333/65536 10656/2097152 ( 0.5%) texinfos 153/12288 11016/884736 ( 1.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 543/65536 30408/3670016 ( 0.8%) hdr faces 543/65536 30408/3670016 ( 0.8%) origfaces 443/65536 24808/3670016 ( 0.7%) leaves 347/65536 11104/2097152 ( 0.5%) leaffaces 575/65536 1150/131072 ( 0.9%) leafbrushes 235/65536 470/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 4256/512000 17024/2048000 ( 0.8%) edges 2556/256000 10224/1024000 ( 1.0%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 3/8192 300/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 26/32768 260/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 771/65536 1542/131072 ( 1.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 309096/0 ( 0.0%) visdata [variable] 668/16777216 ( 0.0%) entdata [variable] 11939/393216 ( 3.0%) LDR ambient table 347/65536 1388/262144 ( 0.5%) HDR ambient table 347/65536 1388/262144 ( 0.5%) LDR leaf ambient 347/65536 9716/1835008 ( 0.5%) HDR leaf ambient 178/65536 4984/1835008 ( 0.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) Prop Hull Verts 0/0 0/0 ( 0.0%) Prop Hull Blob 0/0 0/0 ( 0.0%) Prop Hull Lists 0/0 0/0 ( 0.0%) Prop Hulls 0/0 0/0 ( 0.0%) Prop Hull trilist 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 151212/0 ( 0.0%) physics [variable] 49919/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1418 Writing c:\program files (x86)\steam\steamapps\common\alien swarm\sdk_content\mapsrc\as_survival_v2_debug1.bsp 2 seconds elapsed [/code]
You don't remove the props.... You fix the leak. Compile it then go to tools > Load Point File, and follow the red line on the map. It will point out the leak. (Does that work for Swarm?
cant find point file, no actual leaks?
Did you do the box around your map?
fist thing i did (also the thing with the make func_brush with name 'structure_seal' also tried it with normal brushes)
See if your friends have the problem when you give them the .bsp.
nope dosnt work for my friends either
[QUOTE=tau X;23579444]nope dosnt work for my friends either[/QUOTE] tau X, try this: Delete the box surrounding you map at the moment. Open one of the example maps that were included in the SDK (like example_map_1.vmf, found in your Steam path here "...\alien swarm\sdk_content\mapsrc\ExampleAddon\maps\tutorial"). Copy the seal box from that map into yours and make sure to resize the edges to completely surround all of your geometry and entities. Resize the box using the vertex edit mode, don't actually scale it. Try recompling your map. If it still leaks, try turning on Expert compile mode in Hammer. You can see notes on that here: [url]http://developer.valvesoftware.com/wiki/Swarm_Mapping_Compile_Settings[/url] Good luck.
[QUOTE=MattWood;23583565] If it still leaks, try turning on Expert compile mode in Hammer. You can see notes on that here: [url]http://developer.valvesoftware.com/wiki/Swarm_Mapping_Compile_Settings[/url] Good luck.[/QUOTE] fist of all ive already been there,ive also tried you suggestion, but still same problem
Might sound annoying and tedious depending where you are but, start over?
just rebuild the seal so it's on grid. also make sure its the right type of brush and has the right name.
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