• Fa_Messaround
    37 replies, posted
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Tis an awesome looking map my friend. Can't wait to play it.
I can get some nice looking pictures if you guys want any.
Is it just me or are the video and audio not in sync in that youtube vid?
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you gotta make like a giant city like grand theft auto we can explore in it would take a while yeah but it would be cool
[QUOTE=flippy645;23793211]you gotta make like a giant city like grand theft auto we can explore in it would take a while yeah but it would be cool[/QUOTE] That would take an increasingly long time, but I guess I'll keep it in mind. Hell If I make it I'll make a subway and leave this part in as an easter egg v:v:v
That wall texture really doesn't belong on the ceiling
[QUOTE=Da Fat Cat v3;23793462]That wall texture really doesn't belong on the ceiling[/QUOTE] That was a leftover from a previous version. It used to be when I was getting the basic structure out for the map, that was the material i used for all of it. It'll be replaced with a more fitting ceiling texture, any feedback on anything else?
[QUOTE=flippy645;23793211]you gotta make like a giant city like grand theft auto we can explore in it would take a while yeah but it would be cool[/QUOTE] Oh boy it's one of THOSE people again! (Who don't understand the limits of source.
[QUOTE=gerbile4;23798342]Oh boy it's one of THOSE people again! (Who don't understand the limits of source.[/QUOTE] Ever played gm_bigcity?
But it was blocky and you couldn't enter any of the buildings. Except for one of course. [sp]Where then gnome is.[/sp]
[QUOTE=~ZOMG;23798552]Ever played gm_bigcity?[/QUOTE] Yep. Not really THAT big.
Well guys, can I get some feedback on MY map and not gm_bigcity? :saddowns:
Looks pretty cool so far.
[QUOTE=~ZOMG;23798552]Ever played gm_bigcity?[/QUOTE] gm_bigcity + a load of propper'd buildings and a bit more optimization (fog, lower LOD, etc) and I think such a thing would be possible. I'd do it but that would take a load of time.
What I could do is make a few buidlings with interiors, pretty much copy paste the brushwork to the inside of the other buildings, and add zombie spawns everywhere. I might work on that later, and then ask for permission to release it when im done. Anyone else want to jump aboard this boat?
It's a good idea, but making a single building with a decent interior is a massive job. [editline]12:03AM[/editline] Sorry, OP, I'll stop de-railing.
[QUOTE=~ZOMG;23811439]It's a good idea, but making a single building with a decent interior is a massive job. [editline]12:03AM[/editline] Sorry, OP, I'll stop de-railing.[/QUOTE] Well you can get this thread back on track by give me some feedback on my map :saddowns:
It's very nice. Personally I would make it darker, but that's just my opinion, it's nothing actually wrong with the map. I noticed some blood on the ceiling which looked kind of out of place and the van thing is clipped into the ground pretty bad.
[QUOTE=~ZOMG;23813035]It's very nice. Personally I would make it darker, but that's just my opinion, it's nothing actually wrong with the map. I noticed some blood on the ceiling [/QUOTE] Maybe someone suicided Hitler style
[QUOTE=~ZOMG;23813035]It's very nice. Personally I would make it darker, but that's just my opinion, it's nothing actually wrong with the map. I noticed some blood on the ceiling which looked kind of out of place and the van thing is clipped into the ground pretty bad.[/QUOTE] I made the hallway a bit larger in the next version, I'll be posting pics of it in a bit. And I have no explanation for the blood on the ceiling, but I had to remove it anyway because it was hitting too many brushes. v:v:v Anyone have any suggestions? I'm really just about at the last stage of this map, but I love it so much I can't bring myself around to saying its finished.
You don't have to say it's finished. Keep working on it, keep expanding it. Maybe what you could do is place several locked doors around the map and make them unlocked in later versions.
[QUOTE=~ZOMG;23813821]You don't have to say it's finished. Keep working on it, keep expanding it. Maybe what you could do is place several locked doors around the map and make them unlocked in later versions.[/QUOTE] Holy shit You're a genius. Have a heart ZOMG. :h: But seriously, that sounds like a good idea. I'll even have a big garage leading to Fa_Messaround 2 :v: Also, going to be adding updated pics and a video of the next version, if someone would be so kind to post below me so I can bump the thread when I get them up, that'd be nice.
[QUOTE=Dachande;23792179] [IMG]http://img291.imageshack.us/img291/1784/left4dead22010080222285.png[/IMG][/QUOTE] Copy pastad from l4d2 -_-"
[QUOTE=omega322;23849457]Copy pastad from l4d2 -_-"[/QUOTE] Are you an idiot? Thats the other side of the Ceda truck from my map. Yes I copy pasted the gun rack from Whitakers gun shop, but it was free, easy and it looks nice. So what if you care if you get something that's functional and easy to look at.
I just noticed the texture misalignment on the wall. [editline]07:00PM[/editline] [QUOTE=omega322;23849457]Copy pastad from l4d2 -_-"[/QUOTE] Pardon?
[QUOTE=~ZOMG;23850576]I just noticed the texture misalignment on the wall. [editline]07:00PM[/editline] Pardon?[/QUOTE] Where? I'll be putting up a video of V3 in a moment. As soon as someone posts below me so I can bump the thread when I get the video done :3:
[QUOTE=omega322;23849457]Copy pastad from l4d2 -_-"[/QUOTE] Oh jesus, he copied a model and guns from l4d2. What ever shall we do...
The tiule texture in this image: [img_thumb]http://img291.imageshack.us/img291/1784/left4dead22010080222285.png[/img_thumb]
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