I realized that theres some problem with my map.
Heres the compile log:
[code]** Executing...
** Command: "d:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2" "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains.vmf"
Valve Software - vbsp.exe (May 7 2010)
2 threads
materialPath: d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\materials
Loading C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains.vmf
Could not locate 'GameData' key in d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 5120.0 -2632.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 5120.0 7240.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 6144.0 2304.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 5632.0 2304.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 5120.0 -2632.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 5120.0 7240.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 6144.0 2304.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 5120.0 -2632.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "d:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2" "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains"
Valve Software - vvis.exe (May 7 2010)
2 threads
reading c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp
Error opening c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp
** Executing...
** Command: "d:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2" "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains"
Valve Software - vrad.exe SSE (May 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp
Error opening c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains.bsp" "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\maps\gm_plains.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[/code]
You have a leak
[editline]09:19PM[/editline]
And specifically, you used some optimization stuff wrong
I fixed one skybox leak,but It seems there are more......
Any way of finding leaks....without going around?
Edit: And also, I did NO optimizing.
[QUOTE=MHGooseMH;22522737]I fixed one skybox leak,but It seems there are more......
Any way of finding leaks....without going around?
Edit: And also, I did NO optimizing.[/QUOTE]
Try alt + p and see what comes up.
[code]HashVec: point outside valid range[/code]
This error is crashing the compile. Something is on the edge or beyond Hammer's grid boundary.
Thanks.I'll see if it works.
[editline]10:28AM[/editline]
Works now,Thanks Terrenteller (And everyone else who tried to help).
I have a similar problem but just this bit:
Could not locate 'GameData' key in e:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\gameinfo.txt
ive checked gameinfo.txt and there is indeed no mention of 'gamedata'
Ignore it. That doesn't cause the compile to fail.
Ok, though on a side note i did find a [I]rather[/I] big leak in my map (also known as the top of the map) but thats fixed now.
First map XD
Sorry, you need to Log In to post a reply to this thread.