• Hammer Compile Error.
    8 replies, posted
I realized that theres some problem with my map. Heres the compile log: [code]** Executing... ** Command: "d:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2" "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains.vmf" Valve Software - vbsp.exe (May 7 2010) 2 threads materialPath: d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\materials Loading C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains.vmf Could not locate 'GameData' key in d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 5120.0 -2632.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 5120.0 7240.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 6144.0 2304.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 5632.0 2304.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 5120.0 -2632.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 5120.0 7240.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 6144.0 2304.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 5120.0 -2632.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... HashVec: point outside valid range ** Executing... ** Command: "d:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2" "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains" Valve Software - vvis.exe (May 7 2010) 2 threads reading c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp Error opening c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp ** Executing... ** Command: "d:\program files\steam\steamapps\<username>\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2" "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains" Valve Software - vrad.exe SSE (May 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp Error opening c:\users\<Someone>\desktop\gmod map making stuff\gm_plains.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\<Someone>\Desktop\Gmod Map making stuff\gm_plains.bsp" "d:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\maps\gm_plains.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code]
You have a leak [editline]09:19PM[/editline] And specifically, you used some optimization stuff wrong
I fixed one skybox leak,but It seems there are more...... Any way of finding leaks....without going around? Edit: And also, I did NO optimizing.
[QUOTE=MHGooseMH;22522737]I fixed one skybox leak,but It seems there are more...... Any way of finding leaks....without going around? Edit: And also, I did NO optimizing.[/QUOTE] Try alt + p and see what comes up.
[code]HashVec: point outside valid range[/code] This error is crashing the compile. Something is on the edge or beyond Hammer's grid boundary.
Thanks.I'll see if it works. [editline]10:28AM[/editline] Works now,Thanks Terrenteller (And everyone else who tried to help).
I have a similar problem but just this bit: Could not locate 'GameData' key in e:\program files\steam\steamapps\<username>\half-life 2 episode two\ep2\gameinfo.txt ive checked gameinfo.txt and there is indeed no mention of 'gamedata'
Ignore it. That doesn't cause the compile to fail.
Ok, though on a side note i did find a [I]rather[/I] big leak in my map (also known as the top of the map) but thats fixed now. First map XD
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