So, I'm making a map re-skin of bangclaw for a server that I play on from time to time, but my models arent compiling and just simple arent there. They're not invisible, as I don't collide with them.
and example:
[IMG]http://i.imgur.com/W5iEeUN.png[/IMG]
The bench in this picture is just a regular HL2 bench, the tree however, is a custom model from another map.
The bench is there when I load the map, but the tree is not, and I can walk through where it should be.
Before anyone asks, yes, of course they're mounted in the game that I'm testing the map on (CS:S)
[QUOTE=Digivee;47858623]So, I'm making a map re-skin of bangclaw for a server that I play on from time to time, but my models arent compiling and just simple arent there. They're not invisible, as I don't collide with them.
and example:
[IMG]http://i.imgur.com/W5iEeUN.png[/IMG]
The bench in this picture is just a regular HL2 bench, the tree however, is a custom model from another map.
The bench is there when I load the map, but the tree is not, and I can walk through where it should be.
Before anyone asks, yes, of course they're mounted in the game that I'm testing the map on (CS:S)[/QUOTE]
Compile log, please
You say, your models aren't compiling? Post your .qc file in here.
Also, nice to see my treemodel again
I found out why it wasnt compiling, was because I was spawning it in as a prop_static when it wasnt compiled with that flag. Changed it to dynamic and it worked.
You can add $staticprop to the qc and it will compile as prop_static
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