• Map stops working while loading, no known errors.
    0 replies, posted
After adding several rooms, props, and decals to my map, it has completely stop working. I ran the interlopers map checker, looked through the compile log myself a few times, and fixed all the problems that I could find. If you see something here I don't I would appreciate it a lot. If no one can find anything I will gladly give out the .vmf for others to look through, maybe it's something wrong with my game/system. If any of you can fix this I will give you partial map credit :). [code] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\carrotman\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\carrotman\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\My Maps\GameNEWEST.vmf" Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\carrotman\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\My Maps\GameNEWEST.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\carrotman\half-life 2\hl2\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 330 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\My Maps\GameNEWEST.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (377205 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1866 texinfos to 964 Reduced 133 texdatas to 111 (4598 bytes to 3896) Writing C:\Program Files (x86)\Steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\My Maps\GameNEWEST.bsp 3 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\carrotman\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\carrotman\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\My Maps\GameNEWEST" Valve Software - vvis.exe (Jul 7 2010) 4 threads reading c:\program files (x86)\steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\my maps\GameNEWEST.bsp reading c:\program files (x86)\steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\my maps\GameNEWEST.prt 644 portalclusters 2450 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1817) Optimized: 1721 visible clusters (0.00%) Total clusters visible: 286245 Average clusters visible: 444 Building PAS... Average clusters audible: 643 visdatasize:106589 compressed from 113344 writing c:\program files (x86)\steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\my maps\GameNEWEST.bsp 30 minutes, 18 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\carrotman\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\carrotman\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\My Maps\GameNEWEST" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\my maps\GameNEWEST.bsp Setting up ray-trace acceleration structure... Done (1.00 seconds) 3859 faces 6 degenerate faces 107604 square feet [15495070.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 3853 patches before subdivision zero area child patch zero area child patch 24681 patches after subdivision sun extent from map=0.052336 4 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8) transfers 3645223, max 1048 transfer lists: 27.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(66685, 36280, 13685) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(9694, 4797, 1539) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(1369, 632, 177) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(235, 97, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(48, 18, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(11, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(3, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0104 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 67/1024 3216/49152 ( 6.5%) brushes 900/8192 10800/98304 (11.0%) brushsides 7568/65536 60544/524288 (11.5%) planes 7122/65536 142440/1310720 (10.9%) vertexes 6950/65536 83400/786432 (10.6%) nodes 2207/65536 70624/2097152 ( 3.4%) texinfos 964/12288 69408/884736 ( 7.8%) texdata 111/2048 3552/65536 ( 5.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3859/65536 216104/3670016 ( 5.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3033/65536 169848/3670016 ( 4.6%) leaves 2275/65536 72800/2097152 ( 3.5%) leaffaces 4757/65536 9514/131072 ( 7.3%) leafbrushes 1380/65536 2760/131072 ( 2.1%) areas 2/256 16/2048 ( 0.8%) surfedges 30624/512000 122496/2048000 ( 6.0%) edges 18292/256000 73168/1024000 ( 7.1%) LDR worldlights 4/8192 352/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 329/32768 3290/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5955/65536 11910/131072 ( 9.1%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1898132/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 106589/16777216 ( 0.6%) entdata [variable] 107970/393216 (27.5%) LDR ambient table 2275/65536 9100/262144 ( 3.5%) HDR ambient table 2275/65536 9100/262144 ( 3.5%) LDR leaf ambient 5241/65536 146748/1835008 ( 8.0%) HDR leaf ambient 2275/65536 63700/1835008 ( 3.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4232 ( 0.0%) pakfile [variable] 797695/0 ( 0.0%) physics [variable] 377205/4194304 ( 9.0%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 10759 Writing c:\program files (x86)\steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\my maps\GameNEWEST.bsp 27 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\carrotman\sourcesdk_content\hl2\mapsrc\My Maps\GameNEWEST.bsp" "c:\program files (x86)\steam\steamapps\carrotman\half-life 2\hl2\maps\GameNEWEST.bsp" ** Executing... ** Command: c:\program files (x86)\steam\steam.exe ** Parameters: -applaunch 220 -game "c:\program files (x86)\steam\steamapps\carrotman\half-life 2\hl2" +map "GameNEWEST" [/code] I'm seeing a lot of people looking and no one replying, so I'm uploading the .vmf, please don't download if you don't think you can help as the downloads are limited. [url]http://rapidshare.com/files/409888808/GameNEWEST.vmf[/url] [editline]07:38PM[/editline] I fixed it, not sure what was wrong but I just started deleting props and entities until it worked, thanks anyway.
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