• Bullet-damageable hunter chopper
    1 replies, posted
The npc_helicopter has 5600 heath, so it takes 50 or so rockets to shoot it down. Okay. HOWEVER, for some reason, only its own gun (Airboat gun) or the default RPG will damage it, no other explosives work. I also want the helicopter in my map to be bullet damageable, obviously. What combination of entities can I use, so that, when the heli gets hit, it will get damaged by whatever damage value the weapon, explosive barrel or npc that hit it does? I need: - A way to track the amount of damage inflicted on entity - Inputs to translate that damage to health lost by chopper - Make it so anything that can inflict damage can inflict in on the chopper I ask here because I'm trying to do this all within the map. If one or more of my objectives cannot be achieved per se, I'm open to any compromises. Thanks to anyone
You could try parenting a func_breakage to it and giving it 5600 health. When the func_breakable breaks, have an output that kills the copper or something. Edit: So that way, everyone with a gun could shoot it down.
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