Here is sa_echidna_shrine, my attempt to replicate part of the ‘past’ level from Sonic Adventure.
[URL="http://www.garrysmod.org/downloads/?a=view&id=99996"][IMG]http://www.garrysmod.org/img/?t=dll&id=99996[/IMG][/URL]
[url= http://www.filefront.com/16621691/sa-echidna-shrine.rar/][img]http://static2.filefront.com/ffv6/graphics/b_dl_now.gif[/img][/url]
The map should work with just about anything since everything in it is custom. I’ve been able to load it up in Half-Life 2, ep2 and Left 4 Dead and everything seems to work fine.
HPAlpha and I have been working on the replication of Sonic Adventure levels for over a year now but have been set back for various reasons. This is the first tangible result we’ve managed to come up with. After importing the original model into hammer we basically build brushes and displacements around it to make the level. It is a time consuming process to be sure but I’m ultimately pleased with the result. For a more comprehensive explanation the OP in the WIP thread discusses the process in a bit more detail. [url]http://www.facepunch.com/showthread.php?t=914988[/url]
The past levels in Sonic Adventure really didn’t serve any purpose other than advancing the plot and explaining back story but I’m sure you all can come up with a better use for it. I had originally envisioned it as a sandbox map (which is primarily what I use it for) but it could potentially be used for screen shots or RP. The level is nodded; however, NPCs have trouble with the steep inclines of the stair ramps. They should be able to move around most of the areas accessible on foot from the spawn location save the pyramid stairs, (though the rest of the pyramid is nodded).
But enough of my ramblings here’s some media (Warning Image Heavy):
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0000.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0001.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0002.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0003.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0004.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0005.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0006.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0007.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0008.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0009.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0011.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0012.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0013.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0014.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0015.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0016.jpg[/IMG]
[IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/sa_ancient_temple0017.jpg[/IMG]
[URL=http://s2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/?action=view¤t=sa_echidna_shrine0001.jpg][IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/th_sa_echidna_shrine0001.jpg[/IMG][/URL]
You can replicate scenes from the game:
Comparison:
[URL=http://s2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/?action=view¤t=mpc-hc2010-06-0105-01-17-43.jpg][IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/th_mpc-hc2010-06-0105-01-17-43.jpg[/IMG][/URL] [URL=http://s2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/?action=view¤t=sa_ancient_temple0024.jpg][IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/Omega/th_sa_ancient_temple0024.jpg[/IMG][/URL]
And of course if a picture says a thousand words than a 1:34 minuet video running at 30/fps says… well 2,820,000 words I guess…
[media]http://www.youtube.com/watch?v=6VhfBp2koNs[/media]
Those of you that were following the project will remember that I had also begun construction on the past version of the Emerald Altar. That is NOT included in this map, I really did want to get it in there but they use 2 different sky textures and I just couldn’t find a satisfactory way justifying them together. I will probably pick up the altar again; I just need a bit of a break.
Thanks to HPAlpha, (Umbreon). Without his help this project would have gotten nowhere. His uncanny ability to offer creative solutions, which I had not considered, to problems I thought unsolvable and his constructive criticism was and is a huge asset. Plus it’s always nice to have someone I can bounce ideas off of and who can provide useful feedback on early versions.
Thanks also to Glaber who was able to get the one of the trees for me. The ‘Tree of Tikal’ is the best looking one in there in my humble opinion. Perhaps we can work together on future projects.
Nicely done!
Looks really good.
Very cool, very cool. That looks like an exact replica.
Good work.
Oh hell yes, I loved this stage.
Now we just need the other Enchidnas.
Everything looks very low res.
Holy shit! That looks awesome.
[QUOTE=IronPhoenix;22313046]Everything looks very low res.[/QUOTE]
It's supposed to because it's more of a port than the best Source map, as mentioned in his thread. Except instead of a port, it's from scratch.
And to comment, nostalgia
Nice! Reminds me of Serious Sam for some reason...
[QUOTE=Offline;22313563]It's supposed to because it's more of a port than the best Source map, as mentioned in his thread. Except instead of a port, it's from scratch.
And to comment, nostalgia[/QUOTE]
I see that as laziness. Why port a map to a more superiour engine, and then not give it a bit of polish.
[QUOTE=IronPhoenix;22313845]I see that as laziness. Why port a map to a more superiour engine, and then not give it a bit of polish.[/QUOTE]
For the sake of a near-perfect port. New textures and models wouldn't be the same.
This looks fantastic.
Awesome map my friend. Looking forward to Deathmatch here.
If you'd just showed the 1st, 2nd, 4th and the 12th pic you would get alot more hits. Very nicely done btw! Looks good.
[QUOTE=IronPhoenix;22313046]Everything looks very low res.[/QUOTE]
It looks fine for a port of a port of a 1998 game.
Hmm
This + HLR:Reconstructed+nostalgia= I SMELL AN AMBUSH!
I have forgot to say GREAT MAP!
Holy shit nostalgia...
Man this reminds me of that jungle level in turok 3 shadow of oblivion for N64
:byodood:
Port Emerald Coast and I'll have your children.
Seriously.
Edit: This is amazing. Props. Am I the only one who finds it BIGGER than they remember?
[QUOTE=ChickenMan99;22347249]Port Emerald Coast and I'll have your children.
Seriously.
Edit: This is amazing. Props. Am I the only one who finds it BIGGER than they remember?[/QUOTE]
It is pretty huge. However, I believe I’ve managed to get the scale as close to the original as possible given the very different nature of the 2 games. The level reference models were scaled to the sonic player models for gmod. The levels look a lot smaller when you play SADX but then you have to imagine what the levels would look like from Sonic’s or Tails’ perspective. Played in third person they are about the right size.
SA:
[URL=http://s2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/?action=view¤t=mpc-hc2010-05-1802-05-04-59.jpg][IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/th_mpc-hc2010-05-1802-05-04-59.jpg[/IMG][/URL]
GMOD:
[URL=http://s2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/?action=view¤t=sa_echidna_shrine0000.jpg][IMG]http://i2.photobucket.com/albums/y31/john41/The%20Genesis%20Project%20-%20Sonic%20Adventure%20Past%20Levels/th_sa_echidna_shrine0000.jpg[/IMG][/URL]
HNGGGG NOSTALGIA
This map looks damn amazing, congrats OP for getting in the news
Oh fuck nostaglia
fuck you OP
god danm this is awesome
[editline]11:35AM[/editline]
[QUOTE=LoLWaT?;22338280]Lost world level please..
THIS ISN'T COMPLETE WITHOUT THE "Lost World" LEVEL! :frown:[/QUOTE]
i hated that level
One word: Perfect.
Fantastic map! Good job, congratulation. :)
Also, out of curiousity, what level do you plan on porting next?
[IMG]http://i47.photobucket.com/albums/f180/BJK51/Map%20Review/mr-1.png[/IMG]
Welcome to Map Review. From now on, this account will review mapping releases on Facepunch exclusively, no matter the mapper's skill, the map's use, significance or the amount of time and skill put in to it. This is an experiment. If you have any suggestions, please do state them, otherwise focus on the map in the original post instead of bringing attention to this account.
[b]Comments[/b]
Many have attempted, few have succeeded, to port maps from older games into Source. This one is rather abstract as most of the maps ported are from Gold SRC, not something completely different such as this. Nonetheless, it is a very accurate port. The mapper paid very close attention to every aspect from the player scale to making sure it didn't look too new for Sonic Adventure. There really isn't much to criticize on the Source end. Am looking forward to a few more, preferably the same place in present time and Lost World.
[b]Criticism[/b]
Although you attempted to remake the fire sprites from the original, and it didn't go so well. As little a problem as it is, Source fire really stands out from the rest and taking an extra few days to perfect that would have been necessary. This is really all that was bugging, that and the short skybox.
[QUOTE=Map Review;22405070][IMG]http://i47.photobucket.com/albums/f180/BJK51/Map%20Review/mr-1.png[/IMG]
Welcome to Map Review. From now on, this account will review mapping releases on Facepunch exclusively, no matter the mapper's skill, the map's use, significance or the amount of time and skill put in to it. This is an experiment. If you have any suggestions, please do state them, otherwise focus on the map in the original post instead of bringing attention to this account.
[B]Comments[/B]
Many have attempted, few have succeeded, to port maps from older games into Source. This one is rather abstract as most of the maps ported are from Gold SRC, not something completely different such as this. Nonetheless, it is a very accurate port. The mapper paid very close attention to every aspect from the player scale to making sure it didn't look too new for Sonic Adventure. There really isn't much to criticize on the Source end. Am looking forward to a few more, preferably the same place in present time and Lost World.
[B]Criticism[/B]
Although you attempted to remake the fire sprites from the original, and it didn't go so well. As little a problem as it is, Source fire really stands out from the rest and taking an extra few days to perfect that would have been necessary. This is really all that was bugging, that and the short skybox.[/QUOTE]
Oh, cool. Now we get you bugger every time we create a map. This will [I]surely[/I] benefit the mapping section as a whole. Thank you for this. :sigh:
[QUOTE=Map Review;22405070]Post[/QUOTE]
Don't exclusively review released maps, go into the Mapping forum and critique WIPs.
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