• problem with ambient_generic
    3 replies, posted
I've been having a problem where my ambient_generics don't play the sound when I don't set the "[B]source entity name[/B]". After lots of testing, I found out that they actually play their sound, but at the map origin (position 0, 0, 0). I can't recall having had this issue before. [URL="https://www.dropbox.com/s/kabiws0txws3s3z/Screenshot%202015-05-29%2008.33.20.png?dl=0"]screenshot of entity settings [/URL] [QUOTE=Valve Developer Wiki][B]SourceEntityName <targetname>[/B] If specified, the sound will play from this entity instead of the ambient_generic. [B]Bug:[/B] Upon Entity destruction, sound will play at origin (0,0,0 of map).[/QUOTE] The wiki seems to suggest that if the entity specified in SourceEntityName is destroyed, then the sound plays at 0,0,0 instead. .. But for me, all ambient_generics play at 0, 0, 0 even when I don't set SourceEntityName to begin with.
If this is for Gmod, ambient_generic will be fixed in the next update. Right now the sound will play at the right position in dev branch only.
Thank you, I just found this out by looking through [URL="https://github.com/Facepunch/garrysmod-issues/issues/1837"]bugs posted on github[/URL]
This should be fixed now with the new gmod update. (6/2/15)
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