[URL=http://img844.imageshack.us/i/demoonbasebeta0000.jpg/][IMG]http://img844.imageshack.us/img844/9493/demoonbasebeta0000.jpg[/IMG][/URL]
How can I fix this?
:wtc:
Whats wrong with it besides it being unbelievably blocky and breaking every rule of optimization.
[QUOTE=Firegod522;23697708]:wtc:
Whats wrong with it besides it being unbelievably blocky and breaking every rule of optimization.[/QUOTE]
It's supposed to be part of the domes roof at an angle, not all blocky.
[url]http://rvanhoorn.ruhosting.nl/optimization.php?chapter=intro[/url]
You need to func_detail the dome.
[editline]09:51PM[/editline]
If that doesn't work post the compile log.
Looks fine. For the glass problem go into the texture browser and type nodraw for the filter. Select the func_detailed brush work and use the face edit sheet to unselect the faces you will see, then change the texture to nodraw and press apply.
If you want a glass dome, why don't you just model it instead?
Takes about 5 seconds and no modelling experience and the results will look 10 times better than what you already have.
Did you nodraw the insides?
Select the whole dome, go to face edit, and apply the nodraw texture. Then select the faces you can see and retexture them...
[QUOTE=HiddenMyst;23698490]If you want a glass dome, why don't you just model it instead?
Takes about 5 seconds and no modelling experience and the results will look 10 times better than what you already have.[/QUOTE]
Because sometimes people don't have a model aplication and sometimes people don't know how to get a model from the application to Hammer
I like this mapper, It reminds me of the early HL2 maps ...
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