Id like to accurately know what and how to use the other sub textures when making a vmt file. Id like a little description for each kind. I dont know much about it but that you can add a bump map, shaders, etc...
The window looks something like this
[url]http://media.photobucket.com/image/vmt%20file/king_of_moose/Tutorials/Importing%20Models%20-%20HL2/vmtfiles.jpg[/url]
sorry dont know how to use the BB code
thanks i didnt know it needed programming, or if the program compiled it with code... :)
You don't need to do any programming.
Just open the VMT in notepad and add these lines
$bumpmap pathtobumpmap for instance
For more I recommend you take a look here. [url]http://developer.valvesoftware.com/wiki/Vmt[/url] vertex lit generic
[QUOTE=mrhalholhel;24202483]thanks i didnt know it needed programming, or if the program compiled it with code... :)[/QUOTE]
A vmt is actually a text file you can open with notepad.
Read the valve wiki page on it and ignore the vmt creator in vtfedit, it's absolutely useless, if you must use one rather than writing it by hand, use the one in VIDE.
[url]http://www.riintouge.com/VIDE/[/url]
Above poster is actually incorrect. The vmt syntax is a form of basic programming language. You can perform simple mathematical calculations and functions to dynamically alter the variables of the texture by using proxies.
Where do you save the .vmt if I want it for a map in a gamemode in Gmod?
Garrysmod\garrysmod\materials
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