• How To Get prison_celldoor001a.mdl To Open Properly
    11 replies, posted
I am trying to get prison_celldoor001a.mdl to open properly, but it opens in the middle for some reason and I can't get it to open properly.
Change the origin of the entity in the top down view, it's a little circle, drag it to either side of the door you want it to open from.
I gave it another shot but still opens in the centre, are their any steps I could be missing?
Should also really be using the door01_left.mdl with the appropiate skin.
[QUOTE=sphinxa279;36379475]Should also really be using the door01_left.mdl with the appropiate skin.[/QUOTE] I am using the prison door for the reason its in a prison and there are no skins for door01_left.mdl.
[QUOTE=glata;36379502]I am using the prison door for the reason its in a prison and there are no skins for door01_left.mdl.[/QUOTE] Parent the model to a func_door_rotating.
You can manage to do it with a path_track
I don't believe I have use path_track before, any tutorials?
[QUOTE=glata;36379610]I don't believe I have use path_track before, any tutorials?[/QUOTE] Parenting to a func_door_rotating is easier.
prop_door_rotating door01_left.mdl choose the right skin.
[QUOTE=sphinxa279;36379713]prop_door_rotating door01_left.mdl choose the right skin.[/QUOTE] You do not understand, there isn't a prison door skin for that model. Thanks Iron I will give it a shot later.
For future reference, the only door models that work are door01_left and the doubledoor one.
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