• How not to make terrain in Hammer
    26 replies, posted
I found this video searching around the internet. This is a nice little tutorial on things to please never do ever. I'm surprised Hammer didn't crash. [Media]http://www.youtube.com/watch?v=xh9Kr2iO4XI&hd=1[/media] [media]http://www.youtube.com/watch?v=36swPCEYUHc[/media] Carving with spheres, it's not for pros.
Have a Clock you are so late.
This is quite old and we all had a laugh about it a while ago. It's still the best way to make uneven terrain though.
I see. Seen the hammer quantum physics video as well?
oh god its so horrible... makes me want to cry.
At first I thought this was a bump from forever ago. But then I realized OP was late....
I didn't watch the videos, but I assume its that one where the guy carves cylinders into a block too make terrain. Someone posted a thread almost a year or so back called "My friend uses carve to make his terrain" or something like that with that video in it. Anyway, just letting you know that you're late. :v: [editline]04:11PM[/editline] At least one of those is.
It is.
4:25 in the first one "computer lagging" GEE I WONDER WHY :suicide: [QUOTE=Northern Petrol;23410578]This is quite old and we all had a laugh about it a while ago. It's still the best way to make uneven terrain though.[/QUOTE] [URL=http://www.users.on.net/~imperialcarp/Twister/Twister.html]Twister Displacement Generator[/URL] Not by a long shot. Twister can use heightmaps to create uneven displacements.
I can't even see what he's doing in the Quantum Physics one, its a mess on all the views.
The first one is old, old, old, OLD. I haven't seen the second one, and it gave me quite a chuckle.
I got nauseous watching the first video..
You mean you didn't actually upchuck?
[QUOTE=Kylel999;23425785]I got nauseous watching the first video..[/QUOTE] I'm somewhat surprised people don't get nauseous watching your avatar...*cough* anyways back on topic... Oh wait, I already gave my opinion...damn.
[QUOTE=Ard Patrinel;23417615]4:25 in the first one "computer lagging" GEE I WONDER WHY :suicide: [URL=http://www.users.on.net/~imperialcarp/Twister/Twister.html]Twister Displacement Generator[/URL] Not by a long shot. Twister can use heightmaps to create uneven displacements.[/QUOTE] Thanks for the link.
[QUOTE=Ard Patrinel;23417615] [URL=http://www.users.on.net/~imperialcarp/Twister/Twister.html]Twister Displacement Generator[/URL] Not by a long shot. Twister can use heightmaps to create uneven displacements.[/QUOTE] Thanks, never of heard of that before.
I didn't finish the first video. I couldn't stand to see the dismemberment of an innocent brush like that!
I gave you your 30th late rating, happy late anniversary. [IMG]http://filesmelt.com/dl/oldspiceislate1.png[/IMG]
Carving to make terrain? Uhhhhh
I actually started having a seizure when he started rotating the cylinder around to make "rounded edges"...
I did too. Thing is, I don't complain about it to people whose hobby is creating maps using an outdated map creator to create levels" with binary space partitioning and post it on an internet forum with people they don't know or will never see in real life.
Tread lightly on these grounds if you speak of such things. It's not outdated. I've found the most customizability to be with the hammer world editor. Also, we're laughing at him for not using a simpler, better, and quicker tool.
You do know I'm completely joking? Whilst I don't believe Hammer is the most customizable, I do use it because it's easy, fast, and has the biggest community.
The first guy was trolling (thank god), ultimately he emailed a Valve employee for giggles.
Who should I email for mapping questions at Valve?
[QUOTE=Zally13;23485043]Who should I email for mapping questions at Valve?[/QUOTE] Gabe Newell. If he hasn't already eaten his computer, that is.
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