• Best Looking Water
    12 replies, posted
I'm making a map and it involves a small square of ocean. It's not very deep but that's only because the player is not meant to go in it. What would be the best looking water for this? Or just the best looking water period?
riverbed01 or something like that. Also post in the quest mega thread when you have a quick question.
Ok, sorry. And thanks. I also found wasteland had some nice looking water.
I like the nature water 03 one, dunno the exact name. The really blue one. Much as you guys hate 3kliks, this is handy: I've forgotten what tags to put videos in, sorry. [url]http://www.youtube.com/watch?v=-CouO4tqxrg[/url]
Thanks! I remember seeing that video some where, this really helps.
water_dx70.
[quote=thedarkknight7;23525629]i like the nature water 03 one, dunno the exact name. The really blue one. Much as you guys hate 3kliks, this is handy: I've forgotten what tags to put videos in, sorry. [url]http://www.youtube.com/watch?v=-couo4tqxrg[/url][/quote] omgadsf 3klik fffffff
[QUOTE=Soap_N_Go;23520173]I'm making a map and it involves a small square of ocean. It's not very deep but that's only because the player is not meant to go in it. What would be the best looking water for this? Or just the best looking water period?[/QUOTE] GTA4's is great why don't you look at that, and make you're mind up?
Because I find a static side by side comparison better and one that doesn't bother with all the cheap/godawful textures: [url]http://halfwit-2.com/?page=resources&action=view&item=16[/url]
Because this is the source engine.
[QUOTE=metallics;23669665]Because I find a static side by side comparison better and one that doesn't bother with all the cheap/godawful textures: [url]http://halfwit-2.com/?page=resources&action=view&item=16[/url][/QUOTE] The video version is better, seeing as it's outdoors in a larger area.
[QUOTE=Tanner;23676884]The video version is better, seeing as it's outdoors in a larger area.[/QUOTE] How does this make a difference? The area in the images is enough to tell how the water iisng to til and how it will look up close with the player.
[QUOTE=metallics;23678462]How does this make a difference? The area in the images is enough to tell how the water iisng to til and how it will look up close with the player.[/QUOTE] It doesn't demonstrate how the water textures blend with the horizon or meets with the shore.
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