[IMG]http://a.imageshack.us/img715/1498/gmpdcavern70002.jpg[/IMG]
[IMG]http://a.imageshack.us/img835/3090/gmpdcavern70001.jpg[/IMG]
[IMG]http://a.imageshack.us/img828/7361/gmpdcavern70000.jpg[/IMG]
Just a large map I made while bored. There WAS going to be a flat constructish area, very large, but I removed it do to compiling time, and the fact of the name and intended use. The teleporters teleport everything, my name cannot be gmod manipulated. Enjoy.
[url=http://www.garrysmod.org/downloads/?a=view&id=106548][img]http://www.garrysmod.org/img/?t=dll&id=106548[/img][/url]
Quite ugly really. Textures are stretched and tiling, not much detail. Brushwork lettering looks cheap, and you have massive black lines in between your displacements. The displacements themselves are jagged and haven't been smoothed. No use of blend textures have been used.
Oh my god the horror.
[QUOTE=IronPhoenix;24103323]Quite ugly really. Textures are stretched and tiling, not much detail. Brushwork lettering looks cheap, and you have massive black lines in between your displacements. The displacements themselves are jagged and haven't been smoothed. No use of blend textures have been used.[/QUOTE]
I made the letters as they were to be, not lacking anything. They are to appear angular. The black lines: I don't know what that's from. It happens to all my displacements now. They are jagged because it's a cavern; how would it be smoothed out? There ARE blend textures. Look more carefully.
So...your excuse for making a bad map is that it is as it was designed to be?
Oh, throw in sourceless lighting in my criticisms.
[QUOTE]There WAS going to be a flat constructish area, very large, [U]but I removed it do to compiling time[/U], and the fact of the name and intended use. The teleporters teleport everything, my name cannot be gmod manipulated[/QUOTE]
[IMG]http://i.imgur.com/SXTZG.jpg[/IMG]
Basically you made your map worse , so you could release it faster?
This image might help.
[img_thumb]http://www.imontvbitch.com/wp-content/uploads/2009/08/Reflecting_cavern_lake.jpg[/img_thumb]
And those black lines on your displacements' edges means you selected all the brush's faces and made them displacements, only select the face you want...(i.e. Top face)
[QUOTE=DanielPinoy;24115470]This image might help.
[img_thumb]http://www.imontvbitch.com/wp-content/uploads/2009/08/Reflecting_cavern_lake.jpg[/img_thumb]
And those black lines on your displacements' edges means you selected all the brush's faces and made them displacements, only select the face you want...(i.e. Top face)[/QUOTE]
I [I]did[/I] only select the top face. There are no abutting edges.
[QUOTE=IronPhoenix;24104110]So...your excuse for making a bad map is that it is as it was designed to be?
Oh, throw in sourceless lighting in my criticisms.[/QUOTE]
Sourceless lighting? Download the map and stop whining if you don't plan to use it. There ARE sources for it.
Bad map? Play it. And stop your annoyances on my threads. You're like a vulture; waiting for me to post a map, then you swoop in unaccounted for, whining about something you haven't played in. YOU go make something better.
[QUOTE=Aciid;24104255]
Basically you made your map worse , so you could release it faster?[/QUOTE]
Worse? It was originally not going to have any flat area; it's Gm_pd_[U]Caverns[/U]
[QUOTE=Pdan4;24137487]
Sourceless lighting? Download the map and stop whining if you don't plan to use it. There ARE sources for it.
Bad map? Play it. And stop your annoyances on my threads. You're like a vulture; waiting for me to post a map, then you swoop in unaccounted for, whining about something you haven't played in. YOU go make something better.
[/QUOTE]
Come on...at least insinuate that i am a gold member elitist bastard who has never released a map. I'm not going to stay if you aren't going to play properly.
Now, i have been mapping in hammer for about five years, and i have got to the stage where i can judge from screenshots. If you want me to play it, then i will, and i will write a full review.
You know what...fuck it. Come on in everyone, i'm bored and the gauntlet has been dropped. Give me half an hour and i'll have a review up for you.
Oh, and don't start whining about this, you asked for it after all.
Oh god I mean I've seen horrible maps but oh man don't scare me like this Iron, I almost had a heart attack.
[QUOTE=IronPhoenix;24139767]Come on...at least insinuate that i am a gold member elitist bastard who has never released a map. I'm not going to stay if you aren't going to play properly.
Now, i have been mapping in hammer for about five years, and i have got to the stage where i can judge from screenshots. If you want me to play it, then i will, and i will write a full review.
You know what...fuck it. Come on in everyone, i'm bored and the gauntlet has been dropped. Give me half an hour and i'll have a review up for you.
Oh, and don't start whining about this, you asked for it after all.[/QUOTE]
There we are! That's what I like to see.
And I was implying it... at least in my mind.
[img]http://img844.imageshack.us/img844/841/cavetest0006.jpg[/img] Is some-what, what a cavern should look like in source.
Ok...here goes. You will not like this though.
I will be covering the main aspects of the map. Before we start though, i am running with everything on high. I have a quad core @ 3ghz, 4gb ram and an 8800GT. This is to stop comments like "must be a shit rig" from cropping up. Not that they have so far, but people get a bit abusive when they hear the truth. And now, the juicy bits. Excuse me...need to change my track.
Foo Fighters- DOA
So...we begin. With the entrance hall.
So, you spawn in, and what greets you is a vile sight. The ceiling is a hull plate texture which is designed for walls. In front of the player is a revolving pdan4 brush logo, encased in a combine glass cylinder. No i am not kidding, read it and weep. I do.
There is no theme in this room. It exists as a mash up of conflicting themes, the teleports from a combine esk room, but without the architecture we know and curse. No stalkers are in sight. No panels to poke and stare at longingly. And so, leaving this room, i move onto the teleporter which takes me to a unflooded cavern.
Again, there is no theme. There is no solidity of the surroundings. What there is, is sharp drops and hills you can't walk up. Some i couldn't get the testamobile up (an airboat for those that have never been on a server with me). And yes, i could have welded wings and thrusters to it, but the cavern was asking to be driven. This cavern is useless. The sharp drops make it hazardous for any vehicle that doesn't fly. The light sources do not exist. Well...there are tiny sprites glued to the ceiling, none are large enough to create that sort of dull light. There could have been beams of light, arching down from between stalegtites. There could have been minecarts and tracks, elevators, clutter, maybe even some artful blending.
Ahh the blend textures pdan apparently used. I found them in the end, tucked into a corner, and some on the ceiling. It was crude and messy, much like the displacements that were more like those beds of nails than any real terrian that you might find underground. I have been caving (the proper kind...crawling on your belly with the rock scraping your back...that kind), and the caves there are natural. In this cave, the rocks were carved by someone who liked spikes and pitfalls a tad too much.
The other cave isn't as bad. It has the same horrific lighting, and the same spiky terrain. But at least you can drive an airboat around without getting irrecoverably stuck.
Overall this map has not been tested. I can see that. Any tester would have picked up on the lighting, the terrain, the playability (or lack of), and the fact that you can't get back to the spawn room from the caves.
So...fix those few niggling things and you could have a map that is worth releasing.
[QUOTE=IronPhoenix;24140608]Ok...here goes. You will not like this though.
I will be covering the main aspects of the map. Before we start though, i am running with everything on high. I have a quad core @ 3ghz, 4gb ram and an 8800GT. This is to stop comments like "must be a shit rig" from cropping up. Not that they have so far, but people get a bit abusive when they hear the truth. And now, the juicy bits. Excuse me...need to change my track.
Foo Fighters- DOA
So...we begin. With the entrance hall.
So, you spawn in, and what greets you is a vile sight. The ceiling is a hull plate texture which is designed for walls. In front of the player is a revolving pdan4 brush logo, encased in a combine glass cylinder. No i am not kidding, read it and weep. I do.
There is no theme in this room. It exists as a mash up of conflicting themes, the teleports from a combine esk room, but without the architecture we know and curse. No stalkers are in sight. No panels to poke and stare at longingly. And so, leaving this room, i move onto the teleporter which takes me to a unflooded cavern.
Again, there is no theme. There is no solidity of the surroundings. What there is, is sharp drops and hills you can't walk up. Some i couldn't get the testamobile up (an airboat for those that have never been on a server with me). And yes, i could have welded wings and thrusters to it, but the cavern was asking to be driven. This cavern is useless. The sharp drops make it hazardous for any vehicle that doesn't fly. The light sources do not exist. Well...there are tiny sprites glued to the ceiling, none are large enough to create that sort of dull light. There could have been beams of light, arching down from between stalegtites. There could have been minecarts and tracks, elevators, clutter, maybe even some artful blending.
Ahh the blend textures pdan apparently used. I found them in the end, tucked into a corner, and some on the ceiling. It was crude and messy, much like the displacements that were more like those beds of nails than any real terrian that you might find underground. I have been caving (the proper kind...crawling on your belly with the rock scraping your back...that kind), and the caves there are natural. In this cave, the rocks were carved by someone who liked spikes and pitfalls a tad too much.
The other cave isn't as bad. It has the same horrific lighting, and the same spiky terrain. But at least you can drive an airboat around without getting irrecoverably stuck.
Overall this map has not been tested. I can see that. Any tester would have picked up on the lighting, the terrain, the playability (or lack of), and the fact that you can't get back to the spawn room from the caves.
So...fix those few niggling things and you could have a map that is worth releasing.[/QUOTE]
Thank you for your constructive criticism.
this must be awarded as "The Worst Map of Garry's mod History"
[QUOTE=IronPhoenix;24139767]Come on...at least insinuate that i am a gold member elitist bastard who has never released a map. I'm not going to stay if you aren't going to play properly.
[/QUOTE]
So because you are a gold member you should be treated better than any normal member?
Its a joke bro.
[QUOTE=Steak;24161050]So because you are a gold member you should be treated better than any normal member?[/QUOTE]
Yes. I expect cake too. The cake must be made of the finest ingredients and fulfil my calorie quota (if it's less than 90 cals, i'm not eating it). You may bow when i walk past, and you must tap dance if i ask you to.
[QUOTE=lkhrizl;24150489]this must be awarded as "The Worst Map of Garry's mod History"[/QUOTE]
Because [url=http://www.garrysmod.org/downloads/?a=view&id=107745]this[/url] is clearly better.
-snip-
[QUOTE=Pdan4;24162963]Because [url=http://www.garrysmod.org/downloads/?a=view&id=107745]this[/url] is clearly better.[/QUOTE]
It is. It has more consistent lighting, it has a purpose and it has a theme. Looks are not as important as gameplay, and if you cannot move forwards without falling down a hole that you cannot get out of in a BUILD map, then it's not a very good map is it.
[QUOTE=Pdan4;24162963]Because [url=http://www.garrysmod.org/downloads/?a=view&id=107745]this[/url] is clearly better.[/QUOTE]
Hanging shit on another map is a poor way to defend yourself.
Your lighting is bland and doesn't come from a believable light source, your cavern doesn't resemble a realistic one in any way and you didn't use expensive water (which would suit a cavern map really well).
You should probably look at some reference pictures on google of some real life caves and such then try to replicate that appearance.
Look up seamless scale textures and try to use those as they look excellent in this situation.
I also recommend using the new displacement tools that were added recently, as they can create some wonderful looking results.
remember, practise makes perfect
[QUOTE=IronPhoenix;24163074]It is. It has more consistent lighting, it has a purpose and it has a theme. Looks are not as important as gameplay, and if you cannot move forwards without falling down a hole that you cannot get out of in a BUILD map, then it's not a very good map is it.[/QUOTE]
Fullbright lighting isn't lighting at all. This has a theme: Cavern.
[QUOTE=HiddenMyst;24184160]Hanging shit on another map is a poor way to defend yourself.
Your lighting is bland and doesn't come from a believable light source, your cavern doesn't resemble a realistic one in any way and you didn't use expensive water (which would suit a cavern map really well).
You should probably look at some reference pictures on google of some real life caves and such then try to replicate that appearance.
Look up seamless scale textures and try to use those as they look excellent in this situation.
I also recommend using the new displacement tools that were added recently, as they can create some wonderful looking results.
remember, practise makes perfect[/QUOTE]
The lighting is bland, well how do I make it spectacular in a [I]cave?[/I] I have used expensive water, and I didn't want to include custom textures; and I made this for those with only Half Life 2. I did use the new tools. Sculpt.
[QUOTE=Pdan4;24188059]Fullbright lighting isn't lighting at all. This has a theme: Cavern.
The lighting is bland, well how do I make it spectacular in a [I]cave?[/I] I have used expensive water, and I didn't want to include custom textures; and I made this for those with only Half Life 2. I did use the new tools. Sculpt.[/QUOTE]
When i talk about theme, i talk about consistency. If you use combine materials, it is a good idea to meld them more subtlety into the surroundings. Everything in your map was very "in your face", something which a cavern isn't. Also, if you have combine materials in a spawn chamber, why is there no combine tech in the caverns?
Playability is also important. That map you linked could be used for it's purpose. After playing on yours i had no idea what you had designed it for. It was too bumpy for contraptions, too ugly for posing.
Did you even bother testing the map with other people before release? A test cycle is a good way to get unbias feedback, so you can fix things before we rip into them.
[QUOTE=Pdan4;24188059]
The lighting is bland, well how do I make it spectacular in a [I]cave?[/I] [/QUOTE]
Have some high openings in the ceiling and make it look like light is coming from the outside or use some of those portable electronic light models. Lighting should never be source-less unless it REALLY has to be and, even then, it should be subtle.
[QUOTE=Pdan4;24188059]and I didn't want to include custom textures; [/QUOTE]
PakRat!:D
Looks like a level from Magic Carpet
:unsmigghh:
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