[b]Jerome,
Arizona[/b]
An abandoned Mini Mart in the middle of nowhere.
Recreated in Garry's mod for your entertainment.
[img]http://img830.imageshack.us/img830/4318/greetings2.jpg[/img]
Based of this image, I created the area and the mini mart.
[img]http://img390.imageshack.us/img390/3678/jeromeabandonedbuildingau3.jpg[/img]
[img]http://img819.imageshack.us/img819/3990/gmmohawkminimart0002.jpg[/img]
So about 3 or 4 weeks worth of mapping has gone into this.
Originally it was a long road with nothing on it. But I visted the referance image thread and put this on it.
Most of this is me testing colour correction, soundscapes and other detailing effects. But it grew into a bigger project.
It has a few custom textures in it, just for the signs. They are pretty average because I took them from actual pictures of the place.
[b]Not all the images are up to date with the latest version[/b]
Overall image: (Jalopy not included)
[img]http://i230.photobucket.com/albums/ee252/Mendelevius/gm_mohawkminimart20000-1.jpg[/img]
From the side:
[img]http://img52.imageshack.us/img52/2848/gmmohawkminimart0004.jpg[/img]
Second floor Interior:
[img]http://img534.imageshack.us/img534/5165/gmmohawkminimart0005.jpg[/img]
[img]http://img716.imageshack.us/img716/8645/gmmohawkminimart0006.jpg[/img]
[img]http://img839.imageshack.us/img839/2575/gmmohawkminimart0007.jpg[/img]
[img_thumb]http://img580.imageshack.us/img580/6695/gmmohawkminimart0013.jpg[/img_thumb]
First Floor:
[img]http://img822.imageshack.us/img822/8896/gmmohawkminimart0008.jpg[/img]
Back Side:
[img]http://img214.imageshack.us/img214/7283/gmmohawkminimart0014.jpg[/img]
Road and Displacement:
[img]http://img715.imageshack.us/img715/8024/gmmohawkminimart0011.jpg[/img]
[img_thumb]http://img291.imageshack.us/img291/494/hl22010091016293540.png[/img_thumb]
Basement (Needs work.. a lot of work)
[img]http://img808.imageshack.us/img808/5472/gmmohawkminimart0009.jpg[/img]
End side:
[img]http://img809.imageshack.us/img809/8672/gmmohawkminimart0012.jpg[/img]
Bridge and sewer thing:
[img_thumb]http://img843.imageshack.us/img843/4027/gmmohawkminimart0010.jpg[/img_thumb]
What happens when Mendelevius gets a hold of an empty map.
[img_thumb]http://i230.photobucket.com/albums/ee252/Mendelevius/gm_mohawkminimart20012.jpg[/img_thumb]
[img_thumb]http://i230.photobucket.com/albums/ee252/Mendelevius/gm_mohawkminimart20002.jpg[/img_thumb]
The map is AI ground noded, so fast zombies will jump on and off the roof to chase you or something else down. Great fun. Try it. I dare you. :mmmsmug:
I'd love you know what you think, what I can fix up and anything else before I release.
ToDo: Better quality sign textures.
And if anyone can make a better sign material, mine is pretty average.
[b]CREDITS:[/b]
Map- Me
Materials - Me also
Pictures (Big thanks guys, they are awesome) - Matt Astr, Nic and Mendelevius
Jukebox - L4D2/ Valve
Song - The Chords - Sh-boom
And last but not least, the download link.
[url=http://www.garrysmod.org/downloads/?a=view&id=110782][img]http://www.garrysmod.org/img/?t=dll&id=110782[/img][/url]
youre right, it needs work.
also, turn your graphics up when you take screenshots.
with that said, it doesnt look all bad, its a nice start, i can see why you decided to show it off at this stage.
[editline]09:05AM[/editline]
i can point out a couple things you could work on if you want it.
Thanks
My friend took the screenies, I'll tell him to do that when I update the map a lil' bit.
Is that a 3d skybox? Cause if it is, you should make it blend better with the edges of your map.
Looks nice, I'd suggest turning the detail up though.
@MacHad I just whipped up a quick skybox. I'll make it bigger and have a bigger fog length.
@Leon Already said that my friend took the pics ,unless your talking about a specific detail of the map? If so what part?
Try changing the white lights inside to a yellow or tan color
Work on your displacements, they look gross.
I think it looks pretty good, I look forward seeing more when you work on the basement.
Some of the textures are badly stretched or sized wrong. Other than that it looks good. Make sure to change settings to high when taking screenshots, it's already been said but can't be stressed enough.
Wow, great work on the house. However, the displacements could be better.
As people have said, the displacements need work. If you want to make cliffs make extra displacement brushes rather than using the ground displacement. Also, try to vary the texture and make the tiling less obvious.
@Displacements, Might completely redo them (On one side) because I screwed it up to start up with. Nothing would sew because they are all wrong sizes.
@Graphic, settings As I said before for the people who read them, I [b]Did
not[/b] take the pictures. My friend did.
And the lights originally were yellowish. I'll take a look at different settings.
Thanks for responses guys.
I have been looking for something like this for a long time. Cant wait for this.
I can easily say you almost perfectly replicated the original.
I really like the overall theme of it too.
Maybe try to make it look a bit more abandonded and run down. It still looks a tad bit too "good" for what it's replication, but that is purely opinion I suppose.
Wow! Thanks a lot guys! I'll finish in early October cos I'm gonna try enter the Midnight riders Contest. So See you after that.
Zombie Strider, why did you say you wernt better than me at mapping? Obviously you could've easily beaten me on making a map for giablo...
You need some AA.
[QUOTE=Eyefunk;24580541]Zombie Strider, why did you say you wernt better than me at mapping? Obviously you could've easily beaten me on making a map for giablo...[/QUOTE]
Well.... this was a weeks worth of mapping. And the actual displacement and road was a separate project altogether, so I just combined those.
And I had no reason for this map. Mapping without reason is fun :buddy:
It was just practice. After seeing your map I was in awe and went to visit the reference image thread and just build on what was there.
When I am mapping for a reason I get mappers block every half hour. Like the Giablo map of mine. That's why that one turned out so bad.
Edit:
Also anyone got any ideas for the basement? I have a poisonous area at the moment but it can be so much more.
P.S Working displacement now.
Zombie, I love you. :D
Can I get some help or tips?
1) Does anyone have ideas for the 3D Skybox rather than high displacement? I can just have a never-ending sort of dessert displacement but I don't think people like walking into skyboxes.
2) Any ideas for First floor and Basement? I only have a guy that hung himself and crates to get through a hole in the ceiling. Its kinda bland
3) In the basement I used func_dustcloud and the are expensive to render, so what do I do to not render it while they aren't in the area? Currently I am using a trigger_multiple to enable it when a person is in the basement. I don't understand areaportals that well, but if someone explains it and how I can use it I'd be grateful.
4)The back side wall is bland apart from windows. Any ideas?
Edit: 5) What is actually [i]gross[/i] about the displacement? Is it the alpha or the roughness of the hills?
Thanks in advance for input.
[QUOTE=Zombie Strider;24611027]Can I get some help or tips?
1) Does anyone have ideas for the 3D Skybox rather than high displacement? I can just have a never-ending sort of dessert displacement but I don't think people like walking into skyboxes.
2) Any ideas for First floor and Basement? I only have a guy that hung himself and crates to get through a hole in the ceiling. Its kinda bland
3) In the basement I used func_dustcloud and the are expensive to render, so what do I do to not render it while they aren't in the area? Currently I am using a trigger_multiple to enable it when a person is in the basement. I don't understand areaportals that well, but if someone explains it and how I can use it I'd be grateful.
4)The back side wall is bland apart from windows. Any ideas?
Edit: 5) What is actually [I]gross[/I] about the displacement? Is it the alpha or the roughness of the hills?
Thanks in advance for input.[/QUOTE]
Most of that is for you to decide, we can't do everything for you. However, just google how to do areaportals, they aren't hard, and the displacements are gross because of the alpha AND roughness.
I'm just getting people's feedback on what they would like in a map. And still workin' on displacement and 3Dskybox displacement.
If you are realeasing the map with fog, could you possibly release one with out it? If you can't that's fine.
Alright, I'll probably have a weak or no fog.
And I'm getting some new pictures soon of newer version, so stay tuned!
Looks nice ^^
Alright added more Pics to OP
some of them are a little outdated because there was a bug where a few materials didn't pak with Pakrat or VIDE, so I had to make it in addon form.
CC borked up in a few of the better quality pics.
CH-CH-CHANGEEEHES:
Basement is almost same, sept for a few pipes and lights.
Changed fence to props (Not shown yet)
Major displacement changes
A few little fun triggers.
A small sewer.
I'll work on it more tomorrow. Tis late.
Edit:
Added more pictures not all of them are perfectly up to date
OP updated again with more pictures thanks to Matt Astr and Mendelevius.
Once again not all pictures are up to date, because the basement and first floor haven't changed much. Just lighting and some props.
Might be finished this week.
Any other suggestions people? Basement and First floor are still bland as plain toast.
Seems like a good map and a good rule of thumb concerning the roads is to keep them 3 scout cars wide at all of the sharp corners since none of the gmod cars handle like a real one and need a wide turning area so they dont run off the road or hit a curb.
and thats all I can suggest at this time
Its actually just a long straight road, no corners. Might compile and release in a moment but toybox maps, I think, just killed the point of uploading to Gmod.org.
Edit:
Are jukeboxes with cubemaps meant to look like this?
[img]http://img832.imageshack.us/img832/1584/gmmohawkminimart20007.jpg[/img]
(By bad computer)
Without cubemaps
[img_thumb]http://i230.photobucket.com/albums/ee252/Mendelevius/gm_mohawkminimart20011.jpg[/img_thumb]
(On Mendelevius' computer)
Sorry, you need to Log In to post a reply to this thread.