[IMG]http://i197.photobucket.com/albums/aa194/FordGTGuy/106015_1.jpg[/IMG]
[IMG]http://i197.photobucket.com/albums/aa194/FordGTGuy/106015_2.jpg[/IMG]
[IMG]http://i197.photobucket.com/albums/aa194/FordGTGuy/106015_3.jpg[/IMG]
Hey Guys
Beast Building Server has long been gone but their incredible maps still exist and TT25 is one of those maps. TT25 is the most popular of their maps and is very well made taking advantage of techniques such as VISBlock. The Map itself is huge starting with a huge open field then a spanning underground train rail system that connects the maps huge underground rooms. The map is one of the best build maps I have ever played on.
This map uses simple textures and shapes but these allow for a low lag huge build map with lots of possibilities.
This map was built by Wild Will and was built for the purpose of use on the Beast Builder Server which no longer exists. I was given permission by Wild Will to post this map on GarrysMod.org.
[url]http://www.Beast-Computer.com/[/url]
The only server currently running TT25 is the UnitedBuilders.Webs.Com Building Server.
65.99.214.10:27015
[url]http://unitedbuilders.webs.com/[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=106015[/url]
It's okay, could be better texture wise, but I don't think we need a flatgrass map with extra features and a logo branded on it. We have enough of those already. :v:
It seems really bland.
Unfortunately it just seems like every other build map with fugly lighting.
Before jumping on it like that you should really try it, in no way is this a rebranded flatgrass with a logo. Pictures don't do it justice and the normal textures just help it keep down in size and the simple design keeps this a very low lag map. Give it a try before criticizing it.
The train tracks you see are only the stations and a full lap around the track with a quick train would take at least 10 or so minutes.
This map was not created for artistic means it was created for a large multi-purpose build map with low lag.
The only people I've heard criticize it are people who have not played on it yet but everyone that I've had play on it love it.
Its too simple and lacks anything visually interesting to be separated from all the other build maps.
[QUOTE=FordGTGuy;23791430]Before jumping on it like that you should really try it, in no way is this a rebranded flatgrass with a logo. Pictures don't do it justice and the normal textures just help it keep down in size and the simple design keeps this a very low lag map. Give it a try before criticizing it.
The train tracks you see are only the stations and a full lap around the track with a quick train would take at least 10 or so minutes.
This map was not created for artistic means it was created for a large multi-purpose build map with low lag.
The only people I've heard criticize it are people who have not played on it yet but everyone that I've had play on it love it.[/QUOTE]
Yes it fulfills its purpose as a build map and if you're building on it you'll be content, but does it do it with any new style or flair, any sort of new features or interesting gameplay elements? No it does not, and as such it deserves the title it gets as 'Flatgrass with a few more bells and whistles' that every flatgrass remake usually has.
[editline]01:55AM[/editline]
Also the 'bells and whistles' this map has are bland and done before
I'm sorry I didn't know show and flair were needed for a build map. Personally things like that make me not want a map as they usually just create lag and help crash maps something you don't want on a build map. Like I said give it a try before jumping on it.
Could of just played on flatgrass.
[QUOTE=FordGTGuy;23792605]I'm sorry I didn't know show and flair were needed for a build map. Personally things like that make me not want a map as they usually just create lag and help crash maps something you don't want on a build map. Like I said give it a try before jumping on it.[/QUOTE]
Check out the map Gm_Mobenix_V3
That map has flair, that map has good gameplay elements, while still being mostly lag-free and being great for building. Compare those core elements to your map and you'll quickly see what i'm getting at here.
[QUOTE=Dachande;23792730]Check out the map Gm_Mobenix_V3
That map has flair, that map has good gameplay elements, while still being mostly lag-free and being great for building. Compare those core elements to your map and you'll quickly see what i'm getting at here.[/QUOTE]
That map is a resource hog and lags the server, TT25 runs like its a tiny map and is low lag.
Running on my own server the lowest ping on mobenix was ~80 on TT25 I had people sitting at ~20.
[QUOTE=Firegod522;23792692]Could of just played on flatgrass.[/QUOTE]
[b]THIS IS NOTHING LIKE GM FLATGRASS.[/b]
Can you read that better?
oh man, the nostalgia from this map. I still have it. great times back in 07-08 with BBS on this map.
Repeating textures everywhere, randomly spammed lights with no sources, blandness, emptyness...
The list goes on, honestly fuck, why would anyone need a fuck-ugly "low-lag" map unless they're running it on a P3 computer.
[QUOTE=NotMeh;23795773]Repeating textures everywhere, randomly spammed lights with no sources, blandness, emptyness...
The list goes on, honestly fuck, why would anyone need a fuck-ugly "low-lag" map unless they're running it on a P3 computer.[/QUOTE]
What are talking about randomly placed lights?
Facepunch Forums where we criticize maps by looking at pictures.
They want a low lag map so they can build larger and more complicated projects without the risk of the server crashing.
They want simple textures so the map doesn't take long to download or load.
[QUOTE=FordGTGuy;23797041]What are talking about randomly placed lights?
Facepunch Forums where we criticize maps by looking at pictures.
They want a low lag map so they can build larger and more complicated projects without the risk of the server crashing.
They want simple textures so the map doesn't take long to download or load.[/QUOTE]
If they really ONLY want the simplest of the simplest maps they would always and only use gm_flatgrass.
The randomly placed lights can be seen here fx: [img_thumb]http://i197.photobucket.com/albums/aa194/FordGTGuy/106015_1.jpg[/img_thumb]
And at the same time, I think it's quite ironic that you want to make a quick to load map, although the map is 33mb in size.
Using a handful of textures compared to a lot of textures aren't really the biggest time saver either.
As for one last thing to complain about: The big BEAST text, why is only some of the letters func_detail?
We already have one of these big open maps. It's called flatgrass.
It's just another generic build map, that's been done a hundred times before and, I'm sorry, but much, [i]much better[/i].
ZOMG I love you man.
I saw the megapic, and instantly I said "this map sucks" Typically people use the "megapic" to enhance shit, which is exactly what you did.
Blocky piece of shit. With a stupid, useless logo taking space. The railway made me laugh.
Hello everyone. I bet you can guess what is coming up. This is just a friendly warning (because i'm feeling nice) to duck because a vicious tirade of pure honesty is coming. 3...2...1...
And,
This map is blocky and lacks any detail. Lights are random and have been placed without thought to the colour of the light they cast, or their position on the map. They have no source, and cast quite a vicious glare on the ceiling which makes the lack of a source very obvious. A more gentle light could have been used in the rooms, giving the room light without necessarily needing obvious sources (much like in portal test chambers, where the light comes from a blue material around the room).
Your textures don't help either. They tile too often, making it obvious they were placed with very small texture sizes...probably 0.25 x 0.25, the standard texture size. The textures are also placed without thought to theme or use. I haven't seen many underground chambers which are just a box room with no supports, and covered in wallpaper...it just doesn't happen. Add in improperly used textures (floor textures on walls) and you get a map that just doesn't feel right.
The beast logo is the only reasonable looking thing on the map, and because of this it looks out of place with everything else. The map on the whole looks thrown together, rather than built with care and attention to detail.
Other points which don't deserve a paragraph:
- The water is the same height as the land?
- The secret room looks ugly...or is this a feature?
- Topside lighting looks dull and bland. Needs some spice.
- The area appears to be floating in sky, no walls around the map and no attempt at a 3d skybox.
- Train tracks have no supports...in real life that would have been closed on health and safety grounds. But in fairness, the entire map would be in case someone blinds themselves with the ugliness.
All in all, a poor map. Certainly not worth the "incredible" tag. If you want a low fps, low lag map for a server, i can recommend gm_flatgrass.
Looks like a flatgrass remake.
No need to prohibit flatgrass and construct remakes. But nice work on the logo.
But still, flatgrass remakes..
I remember this map. I got permabananned off beast building for no reason. :saddowns:
I love you guys you continue to criticize a map based on a few underwhelming pictures that do not show the entire map. The point of this map was to build something out of nothing and it does it quite well.
Why don't you actually load the map before criticizing it? Also yes 33 MB is alot better than having to load a 120+ MB map. This map is in no way a GM_Flatgrass and if you would actually give it a chance you would find that out.
GM_Flatgrass allows you to see everything on the map at once causing more lag and a higher chance of a server crash. This map uses VISBlock and with multiple large rooms you can have a full server of people building and almost no lag on the server. Someone can be building a roller coaster on the top level and someone undergound can be building a submarine for the underwater tunnels and they would not affect each other whatsoever.
If you think this is a flatgrass clone you have no idea what you are talking about.
[QUOTE=FordGTGuy;23816085]I love you guys you continue to criticize a map based on a few underwhelming pictures that do not show the entire map. [/quote]
Because we know it's not going to be any better.
[quote]The point of this map was to build something out of nothing and it does it quite well.[/quote]
Just like every other Gmod build map.
[quote]Why don't you actually load the map before criticizing it? Also yes 33 MB is alot better than having to load a 120+ MB map. This map is in no way a GM_Flatgrass and if you would actually give it a chance you would find that out.[/quote]
I have no clue why this would be 33MB. Did you run a full normal compile with -final?
[quote]GM_Flatgrass allows you to see everything on the map at once causing more lag and a higher chance of a server crash. This map uses VISBlock*[/quote]
*Visleafs. And area portals I hope, and func_detail, and func_viscluster?
[quote] and with multiple large rooms you can have a full server of people building and almost no lag on the server. Someone can be building a roller coaster on the top level and someone undergound can be building a submarine for the underwater tunnels and they would not affect each other whatsoever.
If you think this is a flatgrass clone you have no idea what you are talking about.[/QUOTE]
First off lag depends on optimization, not the content. Also there is no way those train tracks are usable. The hills are way too steep, and the track doesn't even fit PHX standards.
[QUOTE=FordGTGuy;23816085]I love you guys you continue to criticize a map based on a few underwhelming pictures that do not show the entire map. The point of this map was to build something out of nothing and it does it quite well.
Why don't you actually load the map before criticizing it? Also yes 33 MB is alot better than having to load a 120+ MB map. This map is in no way a GM_Flatgrass and if you would actually give it a chance you would find that out.
GM_Flatgrass allows you to see everything on the map at once causing more lag and a higher chance of a server crash. This map uses VISBlock and with multiple large rooms you can have a full server of people building and almost no lag on the server. Someone can be building a roller coaster on the top level and someone undergound can be building a submarine for the underwater tunnels and they would not affect each other whatsoever.
If you think this is a flatgrass clone you have no idea what you are talking about.[/QUOTE]
I have been mapping for a very long time. I can tell what a map looks like from images. Stop defending this piece of crap and realise that it needs a lot of work. It is ugly and it is dull and it is poorly made.
[QUOTE=WebOfTrust;23816802]Also there is no way those train tracks are usable. The hills are way too steep, and the track doesn't even fit PHX standards.[/QUOTE]
Ok, now I know for SURE that you've NEVER played on this map. Either that, or you've got no clue what PHX standards are. I used to play on this map (and the BBS server) almost every day, and I often ran 50-car trains on those tracks (note: no, not on the hilly one, on the lower one; those hills are indeed silly)...using PHX double wheels. You're not building to the correct PHX standards if your trains don't fit on these tracks.
It's funny because I do have an idea what I'm talking about, this is basically a flatgrass remake with ugly lighting and crappy textures a light spots on the ceiling and walls, it's also very blocky, if your computer couldn't handle a flatgrass server in the firstplace, your computer must be a bit shit.
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