• Need help for setting up .vmt and few other things about mapping
    8 replies, posted
Hey guys , im sorry if i am in the wrong section. First i Need help to set up a good .vmt file for my lava material For an example .. Getting blind when you are in it When I play Half life 2 and i was with the airboat on the toxic river. when i get out then look in the water you get blind you cant see through it .. everything is getting white. i would like the same thing to happen but to black instead. Here is my Vmt file [code] "LightmappedGeneric" { "$basetexture" "dm_pyro/izzypyrolava" "$surfaceprop" "slime" "$fogenable" 1 "$fogcolor" "{1 1 1}" "$fogstart" 0.00 "$fogend" 1.00 } [/code] as you can see, i enabled a fog and it end at 1 i guess it will make a dense fog so you cant see through .. Because irl you cant see through lava :/ but the fog didnt work at all ... i can see the Side and the bottom of the lava pit 2) I want to make some kind of realistic lava ... you dont swim in lava like if it was water .. I want to slowy sink into it and make a Fade of black then you die If you played portal 2 when you are in the old aperture in the sphere test chamber, when you fall into the acid floor you get a fade to black then it reset to your last checkpoint ... I would like something like that to happen but a bit slower 3) I am now working on some kind of Saw like map .. ( a map with a lots of trap with an horror style ) but im missing inspiration where can i find some good Design idea ? Its gonna be in an old factory i cant find any good design for that on google .. 4) Can anyone help me to find out some Good Texture to create light ?... Fluorescent etc Thanks for help :P
3. have a look on artificial owl or bunkertours.
hmm ill check it out is there anyone here who know how to make a fade to death effect ?
Why would lava have transparency in the first place, just make it unlitgeneric and in your lights.rad make it emit a small amount of light. Also put water underneath it, and for the fading you can use and env_fade
hmm its for HL2 Sdk when i look into the Class there is no env_fade Edit- Ok i found it
Hmmm how do they managed to stop you from moving in portal 2 when you fell into the acid pit of the old aperture ? you just sink down then a fade to black happen cant swim in it or anything
It kills you.
The fog parameters only apply to the water shader. I know this from experience.
[QUOTE=TCB;36673941]It kills you.[/QUOTE] yeah lol ive just figured out ... Is there a way to slowy sink in it and cant moving ? if i make it killing me, it wont be nice ... I try to get an effect that look like real lava where you just Kinda burn and "melt" in it i want the same thing to happen to physical object
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