• I made a room with four walls and a window. Tell me what to add.
    52 replies, posted
Hi, mapping section. I've lurked around here for a while and always wanted to get into mapping, but I could never come up with anything to map. So I figured what better way to get ideas than by asking for them? So I made this piece of shit: [IMG]http://img820.imageshack.us/img820/2272/funroom0001.jpg[/IMG] And I want you guys to tell me what to add. I'll post updates with my favorite suggestion(s) and eventually, I'll have a map (hopefully) worth releasing. So, fire away, Mappunch.
Turn the lights down. Also your wall seems really thin. Obviously needs some furniture.
Explosions as soon as you take one step.
A better plan to start mapping is to design a commercial building as if you're doing it on sims, posting said building, and perhaps having people help you add to it?
A door. [editline]10:52PM[/editline] Also, protip: Standard wall thickness is 8 units
[QUOTE=CoolCorky;24763156] Also, protip: Standard wall thickness is 8 units[/QUOTE] Really? I heard 16
Playboy posters on the wall, and a couch.
[QUOTE=thedarkknight7;24763285]Really? I heard 16[/QUOTE] 16 is more than a source foot thick It's a good width for bank vault walls but 8 will usually do
You need a carpet.
A talking pony which likes waffles.
I use 16 for most walls. Anyway, this looks like a bedroom. Add a bed, a desk, and a carpet.
[QUOTE=Inmate Issues;24763886]You need a carpet.[/QUOTE] Better yet, a rug.
16 for outer walls, 8 for interior walls.
[QUOTE=~ZOMG;24765232]16 for outer walls, 8 for interior walls.[/QUOTE] 4 for walls that separate rooms, 8 for larger dividing building walls, and 16 for outer walls.
an item crate with 3 gunships :v:
Tons of fire, you have to escape the house that's burning down
No, no, no. Use 16 for walls period.
[QUOTE=Zeloutional;24766396]No, no, no. Use 16 for walls period.[/QUOTE] No, no, no. Use 8 for walls period. (it looks way better)
No, no, no. Use 0.1 for walls period. (:v:)
Add a minibar.
A couch.
[QUOTE=CoolCorky;24763565][b]16 is more than a source foot thick[/b] It's a good width for bank vault walls but 8 will usually do[/QUOTE] Haha what?
16 units is bigger than a foot in source equivalents.
Yeah but the character models are quite off scale. And I don't know about you but I can't step up a foot high step without having to push myself forward to get up it, Gordon seems to be able to, as do the other npcs.
[QUOTE=Legend286;24772349]Yeah but the character models are quite off scale. And I don't know about you but I can't step up a foot high step without having to push myself forward to get up it, Gordon seems to be able to, as do the other npcs.[/QUOTE] regardless, hammer/source units = 1.5 imperial inches
I use 16. It's not really big of a problem.
[QUOTE=Penguiin;24772429]regardless, hammer/source units = 1.5 imperial inches[/QUOTE] [url=http://developer.valvesoftware.com/wiki/Dimensions]2 source units = 1.5 inches.[/url]
16 Units is fine. Most DoD buildings have 16 unit thick walls.
Add a strip pole
Better than my first room. :v: Anyway, as well as the above suggestions (not every explosion is required though), you should add props to it, then add a door into a corridor- gradually expand this room into a whole house. :smile:
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