Hello,
I was working on a map and I tried to make a ball with physics. First time the ball didn't move so I made a new one with func_physicbox (or something like that) and now when I launch the map with F9, CSGO opens loads a bit and then crashs. Then I have to restart the Hammer Editor.... I tried loading an old map I made and it works perfectly fine. Does anyone know what to do? I really put some work into that map and don't want it to be lost :/
(If you need any logs or something like that tell me what you need)
Greetings,
estier
[QUOTE=onebit;47996468]If you can't open the newest version in Hammer, open it in notepad, find the entity, and delete the information.[/QUOTE]
I can open Hammer and I can work on the map, the problem is that I can't test/launch the map (F9), because CSGO crashs as soon as the map loads.
[QUOTE=onebit;47996475]Try deleting the ball.[/QUOTE]
Trust me I did :P
A compile log wouldn't hurt for us to see. Also any errors when you hit Alt+P?
Well it says I have no player start and tells me to use the entity tool and place the green crosshair somewhere.
Edit:
I fixed the error with the message that there is no player spawn but it still keeps crashing.
[editline]18th June 2015[/editline]
It does not work with loading the map via csgo console :/
[editline]18th June 2015[/editline]
The problem only appears on that map
[editline]18th June 2015[/editline]
[QUOTE=1 Duck;47996511]A compile log wouldn't hurt for us to see. Also any errors when you hit Alt+P?[/QUOTE]
Could you tell me where to find the log?
[QUOTE=estier;47996542]Well it says I have no player start and tells me to use the entity tool and place the green crosshair somewhere.
Edit:
I fixed the error with the message that there is no player spawn but it still keeps crashing.
[editline]18th June 2015[/editline]
It does not work with loading the map via csgo console :/
[editline]18th June 2015[/editline]
The problem only appears on that map
[editline]18th June 2015[/editline]
Could you tell me where to find the log?[/QUOTE]
When you compile your map you will see a window pop up like that in this link:
[url]http://user.oc-static.com/files/56001_57000/56215.gif[/url]
Copy and paste all of that text here for us to see, this is where any noticeable errors will show.
[QUOTE=1 Duck;47996933]When you compile your map you will see a window pop up like that in this link:
[url]http://user.oc-static.com/files/56001_57000/56215.gif[/url]
Copy and paste all of that text here for us to see, this is where any noticeable errors will show.[/QUOTE]
Yeah I'll try that in a second, what I found when I chose 'select all' was this little blue ball. I dunno what it belongs to and think it shouldn't be there. (Here is the screenshot: [url]http://puu.sh/itCgQ/ee4318553c.png[/url])
[editline]18th June 2015[/editline]
I know what it is now. It is a func_physbox. But how do I remove it I can't delete it with just pressing delete on it. I think that is the physbox from the ball but why wasn't it deleted?
[editline]18th June 2015[/editline]
[QUOTE=1 Duck;47996933]When you compile your map you will see a window pop up like that in this link:
[url]http://user.oc-static.com/files/56001_57000/56215.gif[/url]
Copy and paste all of that text here for us to see, this is where any noticeable errors will show.[/QUOTE]
I think the part that you want is this error [url]http://puu.sh/itCCa/c04382bbb1.png[/url] it was the only red line
[QUOTE=estier;47997020]Yeah I'll try that in a second, what I found when I chose 'select all' was this little blue ball. I dunno what it belongs to and think it shouldn't be there. (Here is the screenshot: [url]http://puu.sh/itCgQ/ee4318553c.png[/url])
[editline]18th June 2015[/editline]
I know what it is now. It is a func_physbox. But how do I remove it I can't delete it with just pressing delete on it. I think that is the physbox from the ball but why wasn't it deleted?
[editline]18th June 2015[/editline]
I think the part that you want is this error [url]http://puu.sh/itCCa/c04382bbb1.png[/url] it was the only red line[/QUOTE]
You have a leak and the func_physbox is the closest entity to the leak.
Check out these articles explaining what a leak is and how to solve it:
[url]http://www.interlopers.net/tutorials/2248[/url]
[url]https://developer.valvesoftware.com/wiki/Leak[/url]
[url]https://www.youtube.com/watch?v=_0DkKyHVlsw[/url]
[QUOTE=1 Duck;47997086]You have a leak and the func_physbox is the closest entity to the leak.
Check out these articles explaining what a leak is and how to solve it:
[url]http://www.interlopers.net/tutorials/2248[/url]
[url]https://developer.valvesoftware.com/wiki/Leak[/url]
[url]https://www.youtube.com/watch?v=_0DkKyHVlsw[/url][/QUOTE]
Well I know what a leak is :P And I made a giant room that covers the map so nothing can leak. Still crashed :/
[QUOTE=estier;47997115]Well I know what a leak is :P And I made a giant room that covers the map so nothing can leak. Still crashed :/[/QUOTE]
Didn't mean to undermine your intelligence.
You could try tying the func_physbox to world.
[QUOTE=1 Duck;47997161]Didn't mean to undermine your intelligence.
You could try tying the func_physbox to world.[/QUOTE]
If I'd be intelligent I'd have fixed the problem :P Well I'll try
Its likely a entity origin is leaking, from the physbox I would presume. If that's the case then by selecting the physbox you will see if the origin is out of the world and then you can try to recenter it.
I think theres a hotkey for that but I don't remember it
[QUOTE=Sally;47998820]Its likely a entity origin is leaking, from the physbox I would presume. If that's the case then by selecting the physbox you will see if the origin is out of the world and then you can try to recenter it.
I think theres a hotkey for that but I don't remember it[/QUOTE]
Ok I will try to find something about that out later
[QUOTE=estier;47998932]Ok I will try to find something about that out later[/QUOTE]
Shift+CRTL+W is the shortcut.
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