• ss_firerange
    11 replies, posted
Maybe I should not use Half-Life 2 textures. Fuggly looking things they are. [IMG]http://i278.photobucket.com/albums/kk111/deben3/ss_firerange0011.jpg[/IMG] [IMG]http://i278.photobucket.com/albums/kk111/deben3/ss_firerange0008.jpg[/IMG] [IMG]http://i278.photobucket.com/albums/kk111/deben3/ss_firerange0005.jpg[/IMG] [IMG]http://i278.photobucket.com/albums/kk111/deben3/ss_firerange0002.jpg[/IMG] [IMG]http://i278.photobucket.com/albums/kk111/deben3/ss_firerange0003.jpg[/IMG] [url]http://www.garrysmod.org/downloads/?a=view&id=108006[/url]
Lighting and stuff looks nice. My only problem is the last picture, the texture choices you chose were a pretty bad choice in my opinion.
[QUOTE=Steak;24313406]Lighting and stuff looks nice. My only problem is the last picture, the texture choices you chose were a pretty bad choice in my opinion.[/QUOTE] My main goal was to use content everyone has (hl2) when they run garrysmod. This meant I had to utilize textures I didn't really want in some cases. Thanks for the complement non the less.
-snip- Modesty is something crucial for an artist, even if you're a mapper. Hats off.
[QUOTE=fragem;24310638]I got tired of crap maps making it out there. Rest assure this is not one of them. Seriously, if you don't have at least 2 years up your sleeve, don't post. People will make you feel bad via post.[/QUOTE] WOW is that egotistical or what
[QUOTE=MenteR;24315646]That's not an excuse. You could have used another plasterwall texture. And why the hell is there a painted brickwall on the top of a plasterwall? This is not a good map at all, it has a lot of misaligned textures and the bloom kills my eyes. Not to mention the architecture. So before you go "I got tired of crap maps making it out there", remember that just because you made a half-ass map it doesn't mean it's good. [editline]01:15PM[/editline] By the way, the whole texture choice of the map is really bad and doesn't make sense. So is the lighting. Work on that.[/QUOTE] Harsh. I'll rephrase my title if it provokes you enough to say the map is no good. I guess I got what I asked for.
Add Birds :flashfap:
Maybe add more targets?
looks great
That's an awfully short shooting range. Most go out to atleast 100 yards. Better ones are in large fields and valleys extending out hundreds of yards, even exceeding a kilometer with multiple lanes for pistols, shotguns, skeet shooting, rifles, etc. The lighting is pretty meh, and some of the architecture really has no detail or pointless shaping to it.
[QUOTE=Steak;24313406]Lighting and stuff looks nice. My only problem is the last picture, the texture choices you chose were a pretty bad choice in my opinion.[/QUOTE] Well, I think the lighting is way to bright. Your outdoor area looks great, no complaints there, but I think your indoor could use a bit of detail work, just a small bit. It's pretty much all set.
[QUOTE=Steak;24313406]Lighting and stuff looks nice. My only problem is the last picture, the texture choices you chose were a pretty bad choice in my opinion.[/QUOTE] I actually liked the texturing in the last picture best (: I'm not sure what you did with the lighting though, looks fullbright when it's not. Be careful!
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