• Finding angles for texturing
    8 replies, posted
I'm trying to texture a few angled beams, problem is my texture isn't going to line up nicely how I want it. I need an efficient way of finding angles on the screen. I've tried a protractor image and that really isn't working. [IMG]http://img1.uploadscreenshot.com/images/orig/9/25313512793-orig.jpg[/IMG]
Texture the top faces and then alt-rightclick the sides, it'll make the texture align, if you need to flip any faces you just have to type something like 90 or 180 in the rotation box.
[QUOTE=Legend286;24758613]Texture the top faces and then alt-rightclick the sides, it'll make the texture align, if you need to flip any faces you just have to type something like 90 or 180 in the rotation box.[/QUOTE] Alright, thanks a bunch!
Keep stuff like this to the megathread, please.
[QUOTE=Legend286;24758613]Texture the top faces and then alt-rightclick the sides, it'll make the texture align, if you need to flip any faces you just have to type something like 90 or 180 in the rotation box.[/QUOTE] Didn't work for me. Could you explain more specifically?
Texture the top face, then with that face selected, hold alt and right click the side face, it'll line up perfectly. [img]http://img715.imageshack.us/img715/6701/loltutorial.png[/img] Why yes, I am working on Zinger.
That's a damn sexy top view.
Yeah, the nature of the course design begs for triangles so I do my best to give it triangles.
Protip: basic trigonometry also solves this problem.
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