• Need with making a campaign intro for Left 4 Dead 2
    3 replies, posted
As the title says really. I'm making a campaign for Left 4 Dead 2, but I'm not sure how to make the introduction view camera before it zooms into the player's heads. I was wondering if someone knew a tutorial or could explain it to me, it would be [b]greatly[/b] appreciated :smug: And thanks for any responses in advance.
The best thing to do, would be to look at the decompiled Valve maps. [URL]http://forums.steampowered.com/forums/showthread.php?t=1156655[/URL] Then once you understand the process, you can change it and customize it. The most important notion is the ghost.mdl, a dynamic model that controls the intro's camera movement.
or logic_auto and point_viewcontroll with path_track
[QUOTE=EliteGuy;24712107]The best thing to do, would be to look at the decompiled Valve maps. [URL]http://forums.steampowered.com/forums/showthread.php?t=1156655[/URL] Then once you understand the process, you can change it and customize it. The most important notion is the ghost.mdl, a dynamic model that controls the intro's camera movement.[/QUOTE] The problem with ghost.mdl is that it only goes where the animator has told it to. And I already tried parenting the camera to a path track, it didn't work. Perhaps I did something wrong.
Sorry, you need to Log In to post a reply to this thread.