• Funky problem with Light_env
    3 replies, posted
I have huge map right now and I placed light_environment in the middle at the top of the map. I started up the map to realize nothing is lighted besides a wall behind the house. I only have one other light inside the house, which is just light. Picture: [url]http://img257.imageshack.us/i/gmmultibuild0000.jpg/[/url] Any help or suggestions would be appreciated. Edit: If I increase/decrease the brightness of Light_environment, it also increases/decreases the intensity of the light radiating off the wall.
The light_environment entity doesn't actually give off light, it just says what lighting the skybox should give off. I'm not really sure what your issue is. The map isn't fullbright and it's not pitch black.
Adjust the Pitch/Yaw/Roll values in the entity's properties, it's physical position has nothing to do with the light direction.
[QUOTE=kukiric;26485700]Adjust the Pitch/Yaw/Roll values in the entity's properties, it's physical position has nothing to do with the light direction.[/QUOTE] That did it, thanks man. This is my first real map that I'm trying to do other than start one and scrap it.
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