• New map changes not compiling
    4 replies, posted
Title should say it all but here's what i have I make changed to my map (add things etc) but the compiler will not apply them in the compiled bsp. the log says it does and dosen't error up or anything (I looked through it). This just started this morning also without any warning
Post the compile log. Next time use one of the megathreads.
oh yeah lol forgot about those I did find this: [code] FixTjuncs... Too many t-junctions to fix up! (3974 prims, max 32768 :: 65538 indices, max 65536) [/code] maybe i have to many? Im a remove something and try again hold on ok
[url]http://www.interlopers.net/errors/show=37,162[/url]
[code] materialPath: c:\program files\steam\steamapps\melinda\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\melinda\garrysmod\garrysmod\maps\gm_star_pass_beta3b.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\melinda\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/gm_star_pass_beta3b/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/gm_star_pass_beta3b/de_train/blendgrassdirt001a_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 126 detail faces...done (0) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3974 prims, max 32768 :: 65538 indices, max 65536) 2 threads reading c:\program files\steam\steamapps\melinda\garrysmod\garrysmod\maps\gm_star_pass_beta3b.bsp reading c:\program files\steam\steamapps\melinda\garrysmod\garrysmod\maps\gm_star_pass_beta3b.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\melinda\garrysmod\garrysmod\maps\gm_star_pass_beta3b.bsp Patch Sample Radius Clamped! 38739 faces 31 degenerate faces 24222937 square feet [3488102912.00 square inches] 390 Displacements 1835919 Square Feet [264372448.00 Square Inches] 38708 patches before subdivision zero area child patch 623634 patches after subdivision 138 direct lights 0...1...2...3...4...5...6...7...8...9...10transfers 66712602, max 9835 transfer lists: 509.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(705395, 655209, 331948) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(63121, 50891, 25879) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12988, 9371, 3770) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3397, 2155, 666) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1012, 572, 127) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(320, 163, 26) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(105, 48, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(36, 16, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 5, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.9660 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 119/1024 5712/49152 (11.6%) brushes 4396/8192 52752/98304 (53.7%) brushsides 41734/65536 333872/524288 (63.7%) planes 50552/65536 1011040/1310720 (77.1%) vertexes 57054/65536 684648/786432 (47.1%) nodes 17267/65536 552544/2097152 (26.3%) texinfos 1533/12288 110376/884736 (12.5%) texdata 101/2048 3232/65536 ( 4.9%) dispinfos 390/0 68640/0 ( 0.0%) disp_verts 32214/0 644280/0 ( 0.0%) disp_tris 51072/0 102144/0 ( 0.0%) disp_lmsamples 255810/0 255810/0 ( 0.0%) faces 38739/65536 2169384/3670016 (59.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 14328/65536 802368/3670016 (21.9%) leaves 17387/65536 556384/2097152 (26.5%) leaffaces 43625/65536 87250/131072 (66.6%) leafbrushes 15831/65536 31662/131072 (24.2%) areas 4/256 32/2048 ( 1.6%) surfedges 237262/512000 949048/2048000 (46.3%) edges 128115/256000 512460/1024000 (50.0%) LDR worldlights 138/8192 12144/720896 ( 1.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 3/32768 36/393216 ( 0.0%) waterstrips 4137/32768 41370/327680 (12.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 57513/65536 115026/131072 (87.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 2/512 704/180224 ( 0.4%) LDR lightdata [variable] 34491368/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 16387310/16777216 (57.7%) entdata [variable] 88548/393216 (22.5%) LDR ambient table 17387/65536 69548/262144 (26.5%) HDR ambient table 17387/65536 69548/262144 (26.5%) LDR leaf ambient 70266/65536 1967448/1835008 (57.2%) HDR leaf ambient 17387/65536 486836/1835008 (26.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/27882 ( 0.0%) pakfile [variable] 177792/0 ( 0.0%) physics [variable] 1622954/4194304 (38.7%) physics terrain [variable] 82469/1048576 ( 7.9%) Level flags = 0 Total triangle count: 102321 Writing c:\program files\steam\steamapps\melinda\garrysmod\garrysmod\maps\gm_star_pass_beta3b.bsp 37 minutes, 1 second elapsed [/code] [editline]14th November 2010[/editline] i think i know what the problem is now
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