• Oh God Water Fail What Why
    62 replies, posted
[url]http://gyazo.com/e4b2b90dada98c1fddde046f10505523.png[/url] [highlight]Water is now fixed. New problem:[/highlight] [highlight]How I want it to be:[/highlight] [img]http://i586.photobucket.com/albums/ss301/WinstonCDB/insdk.png?1292238760[/img] [highlight]How it is:[/highlight] [img]http://i586.photobucket.com/albums/ss301/WinstonCDB/gm_speedrun_v1c0000.jpg?1292238869[/img] [img]http://i586.photobucket.com/albums/ss301/WinstonCDB/gm_speedrun_v1c0003.jpg?t=1292238943[/img]
It definitely looks like a leak to me.
[QUOTE=TangoGorila;26515238]It definitely looks like a leak to me.[/QUOTE] If I shove the compile log in that Interlopers Error help thing, it comes up with a number of problems that all appear to be bullshit and unfixable, including leaks, but I've checked, double checked and triple checked EVERYTHING. I have only just started this map, it's a box with some func_details inside it. The pit with the water in it is just normal brushes.
map>load point file If it asks to open press okay, if it asks for you to choose one then its not a leak.
[QUOTE=Firegod522;26515367]map>load point file[/QUOTE] Alrighty.
Click Map then click Load Point File.
[QUOTE=Dashiel;26515409]Click Map then click Load Point File.[/QUOTE] I clicked OK and it made a red line from the top of my skybox down to my water_lod_control.
yeah you have a leak
make sure your map is sealed up tight. also make sure the sealing brushes aren't too thin either as this can cause leaks sometimes also
[QUOTE=Juniez;26515491]yeah you have a leak[/QUOTE] But I really have no idea where, I remade the whole outer shell of my map and it still does this and the water basin is just perfect. I am clueless. [editline]6th December 2010[/editline] [url]http://gyazo.com/8c3869e3b42b2f759bb85ba99ceb0c04.png[/url]
Copy everything into a new .vmf
Which entity leaks in the compile log and where does the line point to? [editline]6th December 2010[/editline] Why is that dumb? That is how you find out what is leaking yes?
I THINK I've fixed it, I'll compile and post results in about 12 hours from now. Sleep time.
[QUOTE=BmB;26516862]Which entity leaks in the compile log and where does the line point to? [editline]6th December 2010[/editline] Why is that dumb? That is how you find out what is leaking yes?[/QUOTE] It was either a dumb or a late, but dumb felt more suiting for a replacement of Bad Reading. That has been answered already.
make sure displacements aren't breeching the bounds of you sealing brushes
It's all fixed except the water breaks again if I compile with HDR.
[QUOTE=Winstonn;26517327]I THINK I've fixed it, I'll compile and post results in about 12 hours from now. Sleep time.[/QUOTE] Compiling this should never take twelve hours.
[QUOTE=The;26587548]Compiling this should never take twelve hours.[/QUOTE] In definite need of bad reading rating now.
[QUOTE=melindagreen;26515564]make sure your map is sealed up tight. also make sure the sealing brushes aren't too thin either as this can cause leaks sometimes also[/QUOTE] This is bullshit.
[QUOTE=BioResearch;26587620]In definite need of bad reading rating now.[/QUOTE] Speaking of which is it ever going to come back?
This can also be caused by having more than 1 brush of expensive water that are on 2 different planes. or having a mirror in the same portal
[QUOTE=Don Punch;26617225]This can also be caused by having more than 1 brush of expensive water that are on 2 different planes. or having a mirror in the same portal[/QUOTE] It looks more different from that afaik.
Water brushes are weird in they can hide leaks from being detected if the water brush seals the leak in the map, but the map will still leak regardless. Try deleting all water brushes and compiling the map and see if it still leaks. You'll know if it's still leaking if VIS doesn't run and VRAD spits out "No VIS information, direct lighting only."
All water is fine. I now have displacements which decide to switch to another texture ingame, while the normal brushes with the SAME TEXTURE ON THEM, don't switch. I rage.
cordon. use it.
[QUOTE=Instant Mix;26643893]cordon. use it.[/QUOTE] Explain please.
I've had this happen to me a few times, sometimes one wall of the skybox can just fuck up, even if it's completely sealed. Load the pointfile, whatever skybox wall the red line is going through, remake it.
[QUOTE=Livewire123;26645133]I've had this happen to me a few times, sometimes one wall of the skybox can just fuck up, even if it's completely sealed. Load the pointfile, whatever skybox wall the red line is going through, remake it.[/QUOTE] Thanks, but as I mentioned, all leaky problems have been resolved. The problem is now: see above.
[QUOTE=Winstonn;26645229]Thanks, but as I mentioned, all leaky problems have been resolved. The problem is now: see above.[/QUOTE] Oh, sorry! Try inverting the paint alpha on the displacement, you might have used a blend texture and sometimes the texture switches alpha, so just invert it, and it should then display the correct one. If that's not it then I'm not sure sorry.
[QUOTE=Livewire123;26645284]Oh, sorry! Try inverting the paint alpha on the displacement, you might have used a blend texture and sometimes the texture switches alpha, so just invert it, and it should then display the correct one. If that's not it then I'm not sure sorry.[/QUOTE] I thought it'd just inverted the alpha at first so I tried the obvious and inverted it myself, but on closer inspection it was actually a completely different texture. I guess I'll just use another one even though this is the only one I don't HATE.
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