Hi,
I have a texture I'm using for a door's window but I have to use render fx amount. Of course that means I have to split it up into two doors which is not really very good for RP.
Is there a way of setting it to be transulcent in the vmt?
[QUOTE=First 12er;36868735]Hi,
I have a texture I'm using for a door's window but I have to use render fx amount. Of course that means I have to split it up into two doors which is not really very good for RP.
Is there a way of setting it to be transulcent in the vmt?[/QUOTE]
Before you turn it into a .vtf you need to make transparency through the alpha channel. Then in the vmt you need to add $translucent
Folow this Spray tutorial:
[video=youtube;goIBedLfFAc]http://www.youtube.com/watch?v=goIBedLfFAc[/video]
Works for all tga
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