My map used to look like this
[THUMB]http://i.imgur.com/Rtz83.jpg[/THUMB]
As you can see it does have a enviroment light and whatnot.
and after about 25 compiles, It started to become into this:
[THUMB]http://i.imgur.com/pySFX.jpg[/THUMB]
Now I have no idea what the problem is. And I've tried google, with no luck that fixed my problem.
You might have deleted the light, or perhaps you never added sky light, but added a light source indoors/the fire at the car.
[QUOTE=yoBrelliKX;37406640]You might have deleted the light, or perhaps you never added sky light, but added a light source indoors/the fire at the car.[/QUOTE]
But, it only started turning black after I added a room with a cube map in it. The screenshots are just really far apart in terms of compiles.
Not sure if this is helpful, but I figured out that if I shoot it lights up the ground so it seems to be a problem with lighting?
[THUMB]http://i.imgur.com/byl46.jpg[/THUMB]
Remove the cubemap?
[QUOTE=salmonmarine;37411982]Remove the cubemap?[/QUOTE]
I've never had this happen before mind explaining a bit more? Because I have quite a few cubemaps
in my map.
Is your fullbright on any number other than 0? CS:GO did something similar to mine when I was using fullbright for testing.
My console says I was at mat_fullbright 0, and I tried changing it from 0 to 1 then back to 0. Nothing changed, except I was able to see my map with mat_fullbright 1, but the shadows we're there and messed up.
[editline]26th August 2012[/editline]
[QUOTE=salmonmarine;37411982]Remove the cubemap?[/QUOTE]
I did just try removing all the cubemaps in the map, it did nothing.
Also sorry for bumping the thread, I don't mean to, it's just that I put a solid 10 hours into work on this map.
Post the compile log.
do you have models in your skybox? set them to not cast lightmap shadows. I had an issue like this once.
Static prop models/props_urban/curb_straight001_64.mdl outside the map (1404.00, 480.00, 65.00)
Static prop models/props_urban/curb_straight001_64.mdl outside the map (-508.00, 480.00, 65.00)
Probably doesn't have anything to do with the lighting issues (it might because CS:GO has some new lighting shit I know next to nothing about ???), but you might want to fix it anyway.
[QUOTE=Miigga;37417663]Static prop models/props_urban/curb_straight001_64.mdl outside the map (1404.00, 480.00, 65.00)
Static prop models/props_urban/curb_straight001_64.mdl outside the map (-508.00, 480.00, 65.00)
Probably doesn't have anything to do with the lighting issues (it might because CS:GO has some new lighting shit I know next to nothing about ???), but you might want to fix it anyway.[/QUOTE]
They weren't actually outside of the map they're inside of brushes, and it's never caused me any problems before. Not sure if it affects what happened.
[code]Material not found!: BRICK/BRICKFLOOR001A
Material not found!: BUILDINGS/GEN17
Material not found!: STONE/STONETRIM004A
Material not found!: BUILDINGS/GEN21[/code]
You should also probably fix this.
[QUOTE=Miigga;37417663]Static prop models/props_urban/curb_straight001_64.mdl outside the map (1404.00, 480.00, 65.00)
Static prop models/props_urban/curb_straight001_64.mdl outside the map (-508.00, 480.00, 65.00)
Probably doesn't have anything to do with the lighting issues (it might because CS:GO has some new lighting shit I know next to nothing about ???), but you might want to fix it anyway.[/QUOTE]
It's caused by this.
Thanks guys, fixing all of the above fixed it.
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