• New horror map, need help with triggers and scares.
    7 replies, posted
Hello everyone, I'm working on a new horror map, you might know my old horror map called gm_parasite, unfortunately i lost all my data to that map cause of a computer crash so i cannot build any further on that. I love building atmosphere, but i suck at triggers, animations and scares and stuff. I cannot find good tutorials on them, so if you any of you could send me a link or help me out i would appreciate that. (sorry for my english)
Read these articles on [URL="http://worldofleveldesign.com/categories/level_design_tutorials/horror-fear-level-design/part1-survival-horror-level-design-cliches.php"]creating horror[/URL], then check out some tutorials on what can be achieved using triggers.
Read some of [URL="http://www.hplovecraft.com/writings/fiction/"]H.P. Lovecraft's stories[/URL]. They are great source for horror inspiration.
[QUOTE=omfgnex;37068152]Read these articles on [URL="http://worldofleveldesign.com/categories/level_design_tutorials/horror-fear-level-design/part1-survival-horror-level-design-cliches.php"]creating horror[/URL], then check out some tutorials on what can be achieved using triggers.[/QUOTE] Thanks! I can work with that, but do you actually have these tutorials ?
[QUOTE=Salaminl;37069957]Thanks! I can work with that, but do you actually have these tutorials ?[/QUOTE] There probably aren't any specific tutorials for what you're looking for, but I found this which might help you: [video=youtube;ZBcq6ujzOGI]http://www.youtube.com/watch?v=ZBcq6ujzOGI[/video] All they've done here is attached a trigger once brush to a [url=https://developer.valvesoftware.com/wiki/Func_brush]func_brush[/url], and set it to toggle when triggered. Also check out [URL=http://nh2.wecreatestuff.com/]Nightmare House 2[/URL] as a prime example of horror in the Source Engine.
[QUOTE=omfgnex;37070716]There probably aren't any specific tutorials for what you're looking for, but I found this which might help you: [video=youtube;ZBcq6ujzOGI]http://www.youtube.com/watch?v=ZBcq6ujzOGI[/video] All they've done here is attached a trigger once brush to a [url=https://developer.valvesoftware.com/wiki/Func_brush]func_brush[/url], and set it to toggle when triggered. Also check out [URL=http://nh2.wecreatestuff.com/]Nightmare House 2[/URL] as a prime example of horror in the Source Engine.[/QUOTE] Thank you for your time to help me. I think i can use it. What about the girl who runs by or the skeleton apearing, it that like a trigger_once ?
[QUOTE=Salaminl;37070838]Thank you for your time to help me. I think i can use it. What about the girl who runs by or the skeleton apearing, it that like a trigger_once ?[/QUOTE] Not a problem. The 'girl running past' (although I think it was a man!) will just be an npc_citizen (give it a name, something descriptive and unique) set to spawn on one side of the room and a scripted_sequence placed where you want them to walk. Set the name of the npc_citizen in the target npc field and choose movement to walk/run/whatever. Then you use a trigger brush to activate the scripted_sequence.
[QUOTE=omfgnex;37071003]Not a problem. The 'girl running past' (although I think it was a man!) will just be an npc_citizen (give it a name, something descriptive and unique) set to spawn on one side of the room and a scripted_sequence placed where you want them to walk. Set the name of the npc_citizen in the target npc field and choose movement to walk/run/whatever. Then you use a trigger brush to activate the scripted_sequence.[/QUOTE] Thank you very much! This will keep me busy for a while.
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