• something has messed up my map. need help understanding it.
    3 replies, posted
[QUOTE] ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\Evan\Desktop\Minecraft stuff and source stuff\source maps\whatifnoprojectexture.vmf" Valve Software - vbsp.exe (Dec 9 2014) 8 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials Loading C:\Users\Evan\Desktop\Minecraft stuff and source stuff\source maps\whatifnoprojectexture.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity ambient_generic (-13824.00 0.00 -14848.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (942197 bytes) Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lockers001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 98 texinfos to 57 Reduced 14 texdatas to 13 (350 bytes to 297) Writing C:\Users\Evan\Desktop\Minecraft stuff and source stuff\source maps\whatifnoprojectexture.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\Evan\Desktop\Minecraft stuff and source stuff\source maps\whatifnoprojectexture" Valve Software - vvis.exe (Dec 9 2014) 8 threads reading c:\users\evan\desktop\minecraft stuff and source stuff\source maps\whatifnoprojectexture.bsp reading c:\users\evan\desktop\minecraft stuff and source stuff\source maps\whatifnoprojectexture.prt LoadPortals: couldn't read c:\users\evan\desktop\minecraft stuff and source stuff\source maps\whatifnoprojectexture.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" "C:\Users\Evan\Desktop\Minecraft stuff and source stuff\source maps\whatifnoprojectexture" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\evan\desktop\minecraft stuff and source stuff\source maps\whatifnoprojectexture.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.24 seconds) 15780 faces 72260800 square feet [10405555200.00 square inches] 16 Displacements 568415 Square Feet [81851760.00 Square Inches] 5 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30) Build Patch/Sample Hash Table(s).....Done<0.3928 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (31) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 45/8192 540/98304 ( 0.5%) brushsides 288/65536 2304/524288 ( 0.4%) planes 490/65536 9800/1310720 ( 0.7%) vertexes 18088/65536 217056/786432 (27.6%) nodes 7994/65536 255808/2097152 (12.2%) texinfos 57/12288 4104/884736 ( 0.5%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 16/0 2816/0 ( 0.0%) disp_verts 4624/0 92480/0 ( 0.0%) disp_tris 8192/0 16384/0 ( 0.0%) disp_lmsamples 388669/0 388669/0 ( 0.0%) faces 15780/65536 883680/3670016 (24.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 189/65536 10584/3670016 ( 0.3%) leaves 7996/65536 255872/2097152 (12.2%) leaffaces 15895/65536 31790/131072 (24.3%) leafbrushes 3756/65536 7512/131072 ( 5.7%) areas 4/256 32/2048 ( 1.6%) surfedges 68419/512000 273676/2048000 (13.4%) edges 35161/256000 140644/1024000 (13.7%) LDR worldlights 5/8192 440/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1971/32768 19710/327680 ( 6.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 24030/65536 48060/131072 (36.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 75549796/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 3282/393216 ( 0.8%) LDR ambient table 7996/65536 31984/262144 (12.2%) HDR ambient table 7996/65536 31984/262144 (12.2%) LDR leaf ambient 28479/65536 797412/1835008 (43.5%) HDR leaf ambient 7996/65536 223888/1835008 (12.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/662 ( 0.2%) pakfile [variable] 173844/0 ( 0.0%) physics [variable] 942197/4194304 (22.5%) physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 36107 Writing c:\users\evan\desktop\minecraft stuff and source stuff\source maps\whatifnoprojectexture.bsp 1 minute, 5 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Evan\Desktop\Minecraft stuff and source stuff\source maps\whatifnoprojectexture.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\whatifnoprojectexture.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" +map "whatifnoprojectexture" [/QUOTE] i can tell just by looking that something is wrong. it says leak up there but.... ladies and gentlemen i am a scrub pls help
[url]https://developer.valvesoftware.com/wiki/Leak[/url]
You either put that ambient_generic outside of the map. Or there is a leak in your map, and that ambient_generic is the first entity vbsp find near the leak. Load the pointfile, you will find where you leak is.
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